// Update is called once per frame void Update() { //Update timescale based on UI if (!inptTime.isFocused) { float roundedTime = (Time.timeScale / PhysicsEngine.TIMESCALER) * 100.0f; roundedTime = Mathf.Round(roundedTime) / 100.0f; inptTime.text = (roundedTime).ToString(); } //Show/Hide UI if (Input.GetKeyDown(KeyCode.F1)) { // Disable this control in pause menu if (pausePanel.activeSelf) { return; } if (showUI) { canvasGroup.alpha = 0.0f; canvasGroup.blocksRaycasts = false; } else { canvasGroup.alpha = 1.0f; canvasGroup.blocksRaycasts = true; } showUI = !showUI; } //Pause if (Input.GetKeyDown(KeyCode.Escape)) { if (!pausePanel.activeSelf) { PauseGame(); } else { ResumeGame(); } } //Delete if (Input.GetKeyDown(KeyCode.Delete)) { foreach (GameObject _obj in selectedEntites) { Destroy(_obj); } } // Adjust timescale if (scalingTime) { float timeSpentScaling = Time.realtimeSinceStartup - scalingTimeStart; float ammount = 0.5f * timeSpentScaling; ammount *= scalingTimeDirection; physicsEngine.AddjustTimeScale(ammount); } // Track middle mouse hold time if (Input.GetMouseButton(2)) { middleMouseHoldTime += Time.unscaledDeltaTime; } else { middleMouseHoldTime = 0.0f; } // // Track mouse scrolling // mouseScroll = Input.mouseScrollDelta.y; }