protected override void InitializeScene() { int rayLayer = LayerManager.RegisterLayer("raycast", new Layer(1, 2)); int hybLayer = LayerManager.RegisterLayer("hybrid", new Layer(1, 1 | 2)); int physicsLayer = LayerManager.RegisterLayer("physics", new Layer(1, 1)); LayerManager.DisableCollisions(rayLayer, physicsLayer); PhysicsDemoComponent phys = new PhysicsDemoComponent(); AddComponent(phys); //Adding Physics Component to world. Add(DebugConsoleComponent.CreateConsole()); GameObject bgObj = new GameObject(Vector3.UnitY * -3, "BG"); bgObj.Scale = new Vector3(250, 1, 250); bgObj.AddComponent(new MeshRendererComponent(DefaultFilepaths.DefaultUnlitShader, Prefabs.Cube, TextureLoader.ColorToTexture(Color.Brown), 1)); Collider groundCol = new Collider(new Box(Vector3.Zero, 500, 1, 500), hybLayer); bgObj.AddComponent(groundCol); Add(bgObj); GameObject boxO = new GameObject(Vector3.UnitY * 3, "Box"); boxO.AddComponent(new MeshRendererComponent(DefaultFilepaths.DefaultUnlitShader, Prefabs.Cube, TextureLoader.ColorToTexture(Color.DarkMagenta), 1)); boxO.AddComponent(new Collider(new Box(Vector3.Zero, 1, 1, 1), physicsLayer)); boxO.Translate(new Vector3(55, 0, 35)); Add(boxO); GameObject mouseTarget = new GameObject(Vector3.UnitY * -3, "BG"); mouseTarget.Scale = new Vector3(1, 1, 1); mouseTarget.AddComponent(new MeshRendererComponent(DefaultFilepaths.DefaultUnlitShader, Prefabs.Sphere, TextureLoader.ColorToTexture(Color.GreenYellow), 1)); Add(mouseTarget); BasicCamera c = new BasicCamera( Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(75f), GameEngine.Instance.Width / (float)GameEngine.Instance.Height, 0.01f, 1000f), Vector3.Zero); c.Rotate(new Vector3(1, 0, 0), MathHelper.DegreesToRadians(-25)); c.Translate(new Vector3(1, 30, 45)); c.AddComponent(new CameraRaycaster(mouseTarget, boxO)); GameEngine.Instance.CurrentScene.Add(c); GameEngine.Instance.CurrentScene.SetCamera(c); }
protected override void InitializeScene() { Texture test = TextureLoader.FileToTexture("textures/ground4k.png"); int rayLayer = LayerManager.RegisterLayer("raycast", new Layer(1, 2)); int hybLayer = LayerManager.RegisterLayer("hybrid", new Layer(1, 1 | 2)); int physicsLayer = LayerManager.RegisterLayer("physics", new Layer(1, 1)); LayerManager.DisableCollisions(rayLayer, physicsLayer); Mesh bgBox = MeshLoader.FileToMesh("models/cube_flat.obj"); Mesh box = MeshLoader.FileToMesh("models/cube_flat.obj"); Mesh sphere = MeshLoader.FileToMesh("models/sphere_smooth.obj"); ShaderProgram.TryCreate(new Dictionary <ShaderType, string> { { ShaderType.FragmentShader, "shader/UITextRender.fs" }, { ShaderType.VertexShader, "shader/UIRender.vs" } }, out ShaderProgram textShader); ShaderProgram.TryCreate(new Dictionary <ShaderType, string> { { ShaderType.FragmentShader, "shader/texture.fs" }, { ShaderType.VertexShader, "shader/texture.vs" } }, out ShaderProgram shader); PhysicsDemoComponent phys = new PhysicsDemoComponent(); GameEngine.Instance.CurrentScene.AddComponent(phys); //Adding Physics Component to world. DebugConsoleComponent dbg = DebugConsoleComponent.CreateConsole().GetComponent <DebugConsoleComponent>(); dbg.AddCommand("mov", cmd_ChangeCameraPos); dbg.AddCommand("rot", cmd_ChangeCameraRot); dbg.AddCommand("reload", cmd_ReLoadScene); dbg.AddCommand("next", cmd_NextScene); GameEngine.Instance.CurrentScene.Add(dbg.Owner); GameObject bgObj = new GameObject(Vector3.UnitY * -3, "BG"); bgObj.Scale = new Vector3(250, 1, 250); bgObj.AddComponent(new MeshRendererComponent(shader, bgBox, TextureLoader.FileToTexture("textures/ground4k.png"), 1)); Collider groundCol = new Collider(new Box(Vector3.Zero, 500, 1, 500), hybLayer); bgObj.AddComponent(groundCol); GameEngine.Instance.CurrentScene.Add(bgObj); GameObject boxO = new GameObject(Vector3.UnitY * 3, "Box"); boxO.AddComponent(new MeshRendererComponent(shader, bgBox, TextureLoader.FileToTexture("textures/ground4k.png"), 1)); boxO.AddComponent(new Collider(new Box(Vector3.Zero, 1, 1, 1), physicsLayer)); boxO.Translate(new Vector3(55, 0, 35)); GameEngine.Instance.CurrentScene.Add(boxO); GameObject mouseTarget = new GameObject(Vector3.UnitY * -3, "BG"); mouseTarget.Scale = new Vector3(1, 1, 1); mouseTarget.AddComponent(new MeshRendererComponent(shader, sphere, TextureLoader.FileToTexture("textures/ground4k.png"), 1)); GameEngine.Instance.CurrentScene.Add(mouseTarget); BasicCamera c = new BasicCamera( Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(75f), GameEngine.Instance.Width / (float)GameEngine.Instance.Height, 0.01f, 1000f), Vector3.Zero); c.Rotate(new Vector3(1, 0, 0), MathHelper.DegreesToRadians(-25)); c.Translate(new Vector3(1, 30, 45)); c.AddComponent(new CameraRaycaster(mouseTarget, 3, boxO)); GameEngine.Instance.CurrentScene.Add(c); GameEngine.Instance.CurrentScene.SetCamera(c); }