public bool SubscribeCollisionEvent(Guid GUID, PhysicsCollisionHandler collisionHandler) { var subscribed = false; if (collisionEvents.ContainsKey(GUID)) { collisionEvents[GUID] += collisionHandler; subscribed = true; } return(subscribed); }
public bool SubscribeCollisionEvent(Guid GUID, PhysicsCollisionHandler collisionHandler) { var subscribed = false; if (collisionEvents.ContainsKey(GUID)) { collisionEvents[GUID] += collisionHandler; subscribed = true; } return subscribed; }