示例#1
0
        protected virtual void SpawnBullet(float angle, float speedX, float speedY)
        {
            GameObject newBullet = Instantiate(bullet);

            newBullet.transform.position = transform.position;
            newBullet.transform.rotation = Quaternion.Euler(0, 0, angle);
            PhysicsBase physics = newBullet.GetComponent <PhysicsBase>();

            physics.SetVelocity(speedX, speedY);
        }
示例#2
0
 private void Start()
 {
     physics = GetComponent <PhysicsBase>();
 }