protected virtual void SpawnBullet(float angle, float speedX, float speedY) { GameObject newBullet = Instantiate(bullet); newBullet.transform.position = transform.position; newBullet.transform.rotation = Quaternion.Euler(0, 0, angle); PhysicsBase physics = newBullet.GetComponent <PhysicsBase>(); physics.SetVelocity(speedX, speedY); }
private void Start() { physics = GetComponent <PhysicsBase>(); }