示例#1
0
        public Scene()
        {
            //initialise the physics engine and the AI graph singletons (this is the first initialisation of both)
            thePhysicsEngine = Physics.PhysicsEngine.GetPhysicsEngine();
            AIGraph          = AI.WorldGraph.GetWorldGraph();

            //create the rigidbodies that make up the game world
            CreateObjects();

            //Create the player
            thePlayer = new Physics.Player(20.0f, 15000);
            thePlayer.playerBody.SetPosition(new Physics.Vector2D(0, 620));
            thePlayer.playerBody.Shape.mColor = System.Drawing.Color.Blue;
            thePhysicsEngine.addRigidBody(thePlayer.playerBody);
            thePhysicsEngine.playerCharacter = thePlayer;

            //create the AI manager
            theAIManager = new AI.AIManager(thePlayer, GlobalConstants.WINDOW_WIDTH, GlobalConstants.WINDOW_HEIGHT);
            //add the hardcoded AI spawn points
            CreateAISpawnLocations();

            //use the current level's rigidbodies to generate the nodes and connections of the AI graph
            AIGraph.PopulateGraph(thePhysicsEngine);

            headsUpDisplay = new UI();

            currentState = GAMESTATE.RUNNING;
        }
示例#2
0
        //spawn an AI at a given coordinate
        public void AddAIAt(Physics.Vector2D spawnLocation)
        {
            if (aiControllers.Count < MAX_AI_COUNT)
            {
                Physics.Player newAIPlayer = new Physics.Player();
                newAIPlayer.playerBody.type = Physics.RBTypes.ENEMY;
                newAIPlayer.playerBody.SetPosition(spawnLocation);
                physEng.addRigidBody(newAIPlayer.playerBody);
                aiControllers.Add(new AI.AIEngine(newAIPlayer));

                aiGraphManager.AddAIagent();
            }
        }
示例#3
0
        private void CreateObjects()
        {
            Physics.RigidBody newBody = new Physics.RigidBody();

            //declare the colours used
            System.Drawing.Color wallColour         = System.Drawing.Color.DarkSlateGray;
            System.Drawing.Color furnitureColour    = System.Drawing.Color.Brown;
            System.Drawing.Color cloudColour        = System.Drawing.Color.LightGray;
            System.Drawing.Color liftColour         = System.Drawing.Color.BlueViolet;
            System.Drawing.Color goalColour         = System.Drawing.Color.Gold;
            System.Drawing.Color wreckingBallColour = System.Drawing.Color.Black;


            //create the ground floor
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(1700, 80);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(400, 700));
            thePhysicsEngine.addRigidBody(newBody);
            //front desk
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(200, 40);
            newBody.Shape.mColor = furnitureColour;
            newBody.SetPosition(new Physics.Vector2D(1100, 640));
            thePhysicsEngine.addRigidBody(newBody);

            //Create the left wall
            //bottom bit
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(40, 650);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(0, 275));
            thePhysicsEngine.addRigidBody(newBody);

            //top bit
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(40, 300);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(0, -300));
            thePhysicsEngine.addRigidBody(newBody);

            //create the right wall
            //Top bit
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(40, 850);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(1200, -25));
            thePhysicsEngine.addRigidBody(newBody);

            //bottom bit
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(40, 200);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(1200, 650));
            thePhysicsEngine.addRigidBody(newBody);

            //breakaway bit
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(40, 149);
            newBody.Shape.mColor = wallColour;
            newBody.Mass         = 4000.0f;
            newBody.SetPosition(new Physics.Vector2D(1200, 475));
            newBody.SetDynamic();
            thePhysicsEngine.addRigidBody(newBody);


            //create the first floor
            //floor
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(1000, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(500, 550));
            thePhysicsEngine.addRigidBody(newBody);

            //stairs
            float width = 400, height = 20;
            float Xpos = 200, Ypos = 530;

            for (int i = 0; i < 9; ++i)
            {
                newBody              = new Physics.RigidBody();
                newBody.Shape        = new Physics.Box(width, height);
                newBody.Shape.mColor = wallColour;
                newBody.SetPosition(new Physics.Vector2D(Xpos, Ypos));
                thePhysicsEngine.addRigidBody(newBody);

                width -= 40;
                Ypos  -= 20;
                Xpos  -= 20;
            }

            //create the second floor
            //left bit
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(250, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(425, 300));
            thePhysicsEngine.addRigidBody(newBody);
            //right bit
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(500, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(950, 300));
            thePhysicsEngine.addRigidBody(newBody);
            //fallen bit
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(145, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(620, 302));
            newBody.SetDynamic();
            thePhysicsEngine.addRigidBody(newBody);
            //girdir to hold the fallen piece up
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(10, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(550, 313));
            thePhysicsEngine.addRigidBody(newBody);

            //create the fragmented floor
            //piece 1
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(130, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(940, 220));
            thePhysicsEngine.addRigidBody(newBody);
            //piece 2
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(190, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(650, 130));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 3
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(100, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(400, 90));
            thePhysicsEngine.addRigidBody(newBody);

            //extra step for balcony
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(50, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(250, 20));
            thePhysicsEngine.addRigidBody(newBody);

            //create jumping "puzzle"
            //piece 4
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(80, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(730, 50));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 5
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(70, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(850, -20));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 6
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(30, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(900, -80));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 7
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(80, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(1000, -50));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 8
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(80, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(1100, -170));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 9
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(70, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(800, -150));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 9
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(30, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(700, -30));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 10
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(60, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(600, -80));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 11
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(40, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(670, -160));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 12
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(70, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(950, -230));
            thePhysicsEngine.addRigidBody(newBody);

            //piece 13
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(130, 10);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(1120, -310));
            thePhysicsEngine.addRigidBody(newBody);


            //create balcony
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(400, 20);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(-50, -50));
            thePhysicsEngine.addRigidBody(newBody);
            //lip
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(10, 40);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(-245, -70));
            thePhysicsEngine.addRigidBody(newBody);

            //create clouds outside balcony
            //cloud 1
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(40, 40);
            newBody.Shape.mColor = cloudColour;
            newBody.SetPosition(new Physics.Vector2D(-350, -100));
            thePhysicsEngine.addRigidBody(newBody);


            //cloud 2
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(50, 50);
            newBody.Shape.mColor = cloudColour;
            newBody.SetPosition(new Physics.Vector2D(-490, -130));
            thePhysicsEngine.addRigidBody(newBody);

            //cloud 3
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(90, 70);
            newBody.Shape.mColor = cloudColour;
            newBody.SetPosition(new Physics.Vector2D(-600, -170));
            thePhysicsEngine.addRigidBody(newBody);

            //cloud 4
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(150, 100);
            newBody.Shape.mColor = cloudColour;
            newBody.SetPosition(new Physics.Vector2D(-800, -230));
            thePhysicsEngine.addRigidBody(newBody);

            //cloud 5
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(350, 160);
            newBody.Shape.mColor = cloudColour;
            newBody.SetPosition(new Physics.Vector2D(-300, -370));
            thePhysicsEngine.addRigidBody(newBody);

            //cloud 6
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(50, 30);
            newBody.Shape.mColor = cloudColour;
            newBody.SetPosition(new Physics.Vector2D(-600, -350));
            thePhysicsEngine.addRigidBody(newBody);

            //cloud 7
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(700, 500);
            newBody.Shape.mColor = cloudColour;
            newBody.SetPosition(new Physics.Vector2D(-1100, -700));
            thePhysicsEngine.addRigidBody(newBody);


            //create the roof
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(900, 40);
            newBody.Shape.mColor = wallColour;
            newBody.SetPosition(new Physics.Vector2D(450, -450));
            thePhysicsEngine.addRigidBody(newBody);


            //create the lifts
            Physics.MovingPlatform newPlatform;
            Physics.Shape          platShape;

            platShape        = new Physics.Box(60, 10);
            platShape.mColor = liftColour;
            newPlatform      = new Physics.MovingPlatform(platShape, new Physics.Vector2D(180, -60), new Physics.Vector2D(180, -300), 30f, 1.0f);
            newPlatform.platform.staticFriction  = 0.7f;
            newPlatform.platform.dynamicFriction = 0.6f;
            thePhysicsEngine.addMovingPlatform(newPlatform);


            platShape        = new Physics.Box(60, 10);
            platShape.mColor = liftColour;
            newPlatform      = new Physics.MovingPlatform(platShape, new Physics.Vector2D(700, -280), new Physics.Vector2D(240, -280), 50f, 1.0f);
            newPlatform.platform.staticFriction  = 0.7f;
            newPlatform.platform.dynamicFriction = 0.6f;
            thePhysicsEngine.addMovingPlatform(newPlatform);

            //the final lift to the goal
            platShape        = new Physics.Box(80, 20);
            platShape.mColor = liftColour;
            newPlatform      = new Physics.MovingPlatform(platShape, new Physics.Vector2D(960, -800), new Physics.Vector2D(960, -400), 10f, 1.0f);
            newPlatform.platform.staticFriction  = 0.7f;
            newPlatform.platform.dynamicFriction = 0.6f;
            thePhysicsEngine.addMovingPlatform(newPlatform);

            //The goal platform
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Box(200, 20);
            newBody.Shape.mColor = goalColour;
            newBody.type         = Physics.RBTypes.GOAL;
            newBody.SetPosition(new Physics.Vector2D(800, -800));
            thePhysicsEngine.addRigidBody(newBody);


            //add the wrecking ball
            //the moving arm
            platShape        = new Physics.Box(10, 10);
            platShape.mColor = liftColour;
            newPlatform      = new Physics.MovingPlatform(platShape, new Physics.Vector2D(1300, 330), new Physics.Vector2D(1550, 330), 50f, 1.0f);
            newPlatform.platform.staticFriction  = 1.0f;
            newPlatform.platform.dynamicFriction = 0.9f;
            thePhysicsEngine.addMovingPlatform(newPlatform);

            //the ball
            newBody              = new Physics.RigidBody();
            newBody.Shape        = new Physics.Circle(40);
            newBody.Shape.mColor = wreckingBallColour;
            newBody.SetPosition(new Physics.Vector2D(1300, 510));
            newBody.Mass = 2000;
            newBody.SetDynamic();
            thePhysicsEngine.addRigidBody(newBody);

            //the chain
            Physics.SpringJoint wreckingBallChain = new Physics.SpringJoint(newPlatform.platform, newBody);
            wreckingBallChain.RestLength = 180;
            wreckingBallChain.Stiffness  = 1000000;
            wreckingBallChain.Dampen     = 1;
            thePhysicsEngine.springs.Add(wreckingBallChain);
        }