// Use this for initialization
 void Start()
 {
     m_moving = GetComponent<MovingBehaviour>();
     m_phyChar = GetComponent<PhysicCharBehaviour>();
     m_pathFindingBehaviour = GetComponent<MapPathFindingBehaviour>();
     m_animCtrl = GetComponent<CharAnimationController>();
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     m_fAngOff = 360f * Random.value;
     m_player = GameObject.FindGameObjectWithTag("Player");
     m_moving = GetComponent<MovingBehaviour>();
     m_phyChar = GetComponent<PhysicCharBehaviour>();
     m_pathFindingBehaviour = GetComponent<MapPathFindingBehaviour>();
     m_animCtrl = GetComponent<CharAnimationController>();
 }
 protected override void Start()
 {
     base.Start();
     m_playerCtrl = GameObject.FindObjectOfType<PlayerController>();
     phyChar = GetComponent<PhysicCharBehaviour>();
 }