示例#1
0
 public void AddActor(PhysXBody body)
 {
     if (scene == IntPtr.Zero)
     {
         preRegisteredBodies.Add(body);
     }
     else
     {
         body.Setup();
         bodies.Add(body.physXBody.ToInt64(), body);
         PhysXLib.AddActorToScene(scene, body.physXBody);
         body.PostSceneInsertionSetup();
     }
 }