示例#1
0
 private void Preload()
 {
     using (PhysX.Collection coll = _scene.Physics.CreateCollection())
     {
         using (MemoryStream ms = new MemoryStream())
         {
             coll.Deserialize(ms);
         }
     }
 }
示例#2
0
            private bool TryExtractSerializedShapes(MeshingStage meshingStage, ulong meshHash, ShapeType bestShape)
            {
                if (SerializedShapes == null)
                {
                    return(false);
                }
                if (bestShape != ShapeType.TriMesh && bestShape != ShapeType.DecomposedConvexHulls && bestShape != ShapeType.SingleConvex)
                {
                    return(false);                                                                                                                       //we only handle these types
                }
                using (PhysX.Collection coll = meshingStage._scene.Physics.CreateCollection())
                {
                    using (MemoryStream ms = new MemoryStream(SerializedShapes))
                    {
                        if (!coll.Deserialize(ms))
                        {
                            m_log.Warn("[InWorldz.PhysxPhysics]: Geometry deserialization failed");
                            return(false);
                        }
                    }

                    if (coll.DeserializedObjects.Count > 0)
                    {
                        PhysicsShape phyShape;

                        if (coll.DeserializedObjects[0] is PhysX.ConvexMesh)
                        {
                            List <PhysX.ConvexMesh> target = new List <PhysX.ConvexMesh>(coll.DeserializedObjects.Cast <PhysX.ConvexMesh>());
                            var geoms = new List <PhysX.ConvexMeshGeometry>(target.Select(item => new PhysX.ConvexMeshGeometry(item)));

                            if (bestShape == ShapeType.DecomposedConvexHulls)
                            {
                                phyShape = CreatePhysicsShapeFromConvexSetAndCache(meshingStage, meshHash, geoms);
                            }
                            else if (bestShape == ShapeType.SingleConvex)
                            {
                                phyShape = CreatePhysicsShapeFromSingleConvexAndCache(meshingStage, meshHash, geoms[0]);
                            }
                            else
                            {
                                m_log.Warn("[InWorldz.PhysxPhysics]: Serialized geoms were convex, but best shape doesnt match");
                                return(false);
                            }
                        }
                        else if (coll.DeserializedObjects[0] is PhysX.TriangleMesh)
                        {
                            List <PhysX.TriangleMesh> target = new List <PhysX.TriangleMesh>(coll.DeserializedObjects.Cast <PhysX.TriangleMesh>());
                            var geoms = new List <PhysX.TriangleMeshGeometry>(target.Select(item => new PhysX.TriangleMeshGeometry(item)));

                            if (target.Count == 1)
                            {
                                phyShape = CreatePhysicsShapeFromTrimeshAndCache(meshingStage, meshHash, geoms[0]);
                            }
                            else
                            {
                                m_log.Warn("[InWorldz.PhysxPhysics]: Oddity. Got more than one serialized trimesh back");
                                return(false);
                            }
                        }
                        else
                        {
                            m_log.Warn("[InWorldz.PhysxPhysics]: Oddity. Serialized geoms weren't convex or trimesh");
                            return(false);
                        }

                        this.CompletedDelegate(phyShape);
                        return(true);
                    }
                    else
                    {
                        //no geom?
                        m_log.Warn("[InWorldz.PhysxPhysics]: Oddity. Didnt find any geom even though we were supplied with a serialized collection");
                        return(false);
                    }
                }
            }