void Start() { collider = GetComponent<BoxCollider2D>(); s = collider.size; c = collider.center; playerController = GetComponent<Phy>(); }
void Start() { collider = GetComponent <BoxCollider2D>(); s = collider.size; c = collider.center; playerController = GetComponent <Phy>(); }
public ActionResult DeleteConfirmed(int id) { Phy phy = db.Physics.Find(id); db.Physics.Remove(phy); db.SaveChanges(); return(RedirectToAction("Index")); }
public ActionResult Edit([Bind(Include = "ID,Roll,SBA,Final,Total,GPA,Grade")] Phy phy) { if (ModelState.IsValid) { db.Entry(phy).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(phy)); }
protected virtual void UpdatePosByRay(Ray cameraRay) { mRayHitTerrain = Phy.Raycast(cameraRay, out fhitInfo, 100f, layerMask, transform); if (mRayHitTerrain) { mHitPos = fhitInfo.point; mMinDis = fhitInfo.distance; float distance = Vector3.Distance(playerPos, mHitPos); mTooFar = DraggingDistance < distance; // if(!mTooFar) SetPos(mHitPos); } }
// GET: Phy/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Phy phy = db.Physics.Find(id); if (phy == null) { return(HttpNotFound()); } return(View(phy)); }
internal override void Update(GameTime gameTime) { Phy.Update(gameTime); Gfx.Update(gameTime); }
public ActionResult Create([Bind(Include = "ID,Roll,SBA,Final,Total,GPA,Grade")] Phy phy) { if (ModelState.IsValid) { phy.Total = phy.SBA + phy.Final; if (phy.Total >= 80) { phy.GPA = 4.00; } else if (phy.Total >= 75 && phy.Total < 80) { phy.GPA = 3.75; } else if (phy.Total >= 70 && phy.Total < 75) { phy.GPA = 3.50; } else if (phy.Total >= 65 && phy.Total < 70) { phy.GPA = 3.25; } else if (phy.Total >= 60 && phy.Total < 65) { phy.GPA = 3.00; } else if (phy.Total >= 55 && phy.Total < 60) { phy.GPA = 2.75; } else if (phy.Total >= 50 && phy.Total < 55) { phy.GPA = 2.50; } else if (phy.Total >= 45 && phy.Total < 50) { phy.GPA = 2.25; } else if (phy.Total >= 40 && phy.Total < 45) { phy.GPA = 2.00; } else if (phy.Total < 40) { phy.GPA = 0.00; } if (phy.Total >= 80) { phy.Grade = "A+"; } else if (phy.Total >= 75 && phy.Total < 80) { phy.Grade = "A"; } else if (phy.Total >= 70 && phy.Total < 75) { phy.Grade = "A-"; } else if (phy.Total >= 65 && phy.Total < 70) { phy.Grade = "B+"; } else if (phy.Total >= 60 && phy.Total < 65) { phy.Grade = "B"; } else if (phy.Total >= 55 && phy.Total < 60) { phy.Grade = "B-"; } else if (phy.Total >= 50 && phy.Total < 55) { phy.Grade = "C+"; } else if (phy.Total >= 45 && phy.Total < 50) { phy.Grade = "C"; } else if (phy.Total >= 40 && phy.Total < 45) { phy.Grade = "D"; } else if (phy.Total < 40) { phy.Grade = "F"; } db.Physics.Add(phy); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(phy)); }