示例#1
0
 void Start()
 {
     collider = GetComponent<BoxCollider2D>();
     s = collider.size;
     c = collider.center;
     playerController = GetComponent<Phy>();
 }
示例#2
0
 void Start()
 {
     collider         = GetComponent <BoxCollider2D>();
     s                = collider.size;
     c                = collider.center;
     playerController = GetComponent <Phy>();
 }
示例#3
0
        public ActionResult DeleteConfirmed(int id)
        {
            Phy phy = db.Physics.Find(id);

            db.Physics.Remove(phy);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
示例#4
0
 public ActionResult Edit([Bind(Include = "ID,Roll,SBA,Final,Total,GPA,Grade")] Phy phy)
 {
     if (ModelState.IsValid)
     {
         db.Entry(phy).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(phy));
 }
    protected virtual void UpdatePosByRay(Ray cameraRay)
    {
        mRayHitTerrain = Phy.Raycast(cameraRay, out fhitInfo, 100f, layerMask, transform);
        if (mRayHitTerrain)
        {
            mHitPos = fhitInfo.point;
            mMinDis = fhitInfo.distance;
            float distance = Vector3.Distance(playerPos, mHitPos);
            mTooFar = DraggingDistance < distance;
//			if(!mTooFar)
            SetPos(mHitPos);
        }
    }
示例#6
0
        // GET: Phy/Details/5
        public ActionResult Details(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Phy phy = db.Physics.Find(id);

            if (phy == null)
            {
                return(HttpNotFound());
            }
            return(View(phy));
        }
 internal override void Update(GameTime gameTime)
 {
     Phy.Update(gameTime);
     Gfx.Update(gameTime);
 }
示例#8
0
        public ActionResult Create([Bind(Include = "ID,Roll,SBA,Final,Total,GPA,Grade")] Phy phy)
        {
            if (ModelState.IsValid)
            {
                phy.Total = phy.SBA + phy.Final;
                if (phy.Total >= 80)
                {
                    phy.GPA = 4.00;
                }
                else if (phy.Total >= 75 && phy.Total < 80)
                {
                    phy.GPA = 3.75;
                }
                else if (phy.Total >= 70 && phy.Total < 75)
                {
                    phy.GPA = 3.50;
                }
                else if (phy.Total >= 65 && phy.Total < 70)
                {
                    phy.GPA = 3.25;
                }
                else if (phy.Total >= 60 && phy.Total < 65)
                {
                    phy.GPA = 3.00;
                }
                else if (phy.Total >= 55 && phy.Total < 60)
                {
                    phy.GPA = 2.75;
                }
                else if (phy.Total >= 50 && phy.Total < 55)
                {
                    phy.GPA = 2.50;
                }
                else if (phy.Total >= 45 && phy.Total < 50)
                {
                    phy.GPA = 2.25;
                }
                else if (phy.Total >= 40 && phy.Total < 45)
                {
                    phy.GPA = 2.00;
                }
                else if (phy.Total < 40)
                {
                    phy.GPA = 0.00;
                }

                if (phy.Total >= 80)
                {
                    phy.Grade = "A+";
                }
                else if (phy.Total >= 75 && phy.Total < 80)
                {
                    phy.Grade = "A";
                }
                else if (phy.Total >= 70 && phy.Total < 75)
                {
                    phy.Grade = "A-";
                }
                else if (phy.Total >= 65 && phy.Total < 70)
                {
                    phy.Grade = "B+";
                }
                else if (phy.Total >= 60 && phy.Total < 65)
                {
                    phy.Grade = "B";
                }
                else if (phy.Total >= 55 && phy.Total < 60)
                {
                    phy.Grade = "B-";
                }
                else if (phy.Total >= 50 && phy.Total < 55)
                {
                    phy.Grade = "C+";
                }
                else if (phy.Total >= 45 && phy.Total < 50)
                {
                    phy.Grade = "C";
                }
                else if (phy.Total >= 40 && phy.Total < 45)
                {
                    phy.Grade = "D";
                }
                else if (phy.Total < 40)
                {
                    phy.Grade = "F";
                }
                db.Physics.Add(phy);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(phy));
        }