public static void CreateDocument(int pixelwidth, int pixelheight, int ppi, int fill, int mode, string name)
        {
            System.Diagnostics.Debug.Assert(pixelwidth > 0);
            System.Diagnostics.Debug.Assert(pixelheight > 0);
            System.Diagnostics.Debug.Assert(ppi > 0);
            //PSX.CheckEnum( mode, (int) con.phClassRGBColorMode );
            PSX.CheckEnum(fill, (int)con.phEnumTransparent, (int)con.phEnumBackgroundColor, (int)con.phEnumWhite);


            // Creates a new document


            // Create Desc2
            var Desc2 = PSX.MakeNewDescriptor();

            Desc2.PutString((int)con.phKeyName, name);
            Desc2.PutClass((int)con.phKeyMode, mode);
            Desc2.PutUnitDouble((int)con.phKeyWidth, (int)con.phUnitDistance, pixelwidth);
            Desc2.PutUnitDouble((int)con.phKeyHeight, (int)con.phUnitDistance, pixelheight);
            Desc2.PutUnitDouble((int)con.phKeyResolution, (int)con.phUnitDensity, ppi);
            Desc2.PutEnumerated((int)con.phKeyFill, (int)con.phTypeFill, fill);

            // Create Desc1
            PhotoshopTypeLibrary.IActionDescriptor Desc1 = PSX.MakeNewDescriptor();
            Desc1.PutObject((int)con.phKeyNew, (int)con.phClassDocument, Desc2);


            int old_count = DocumentAPI.GetDocumentCount();

            // Play the Event Into Photoshop
            PSX.PlayEvent((int)con.phEventMake, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checknone);

            DocumentAPI.CheckDocumentCount(old_count + 1);
        }
示例#2
0
        public static void GetColorEx(int color_id, out int color_class_id, ref double[] v)
        {
            PhotoshopTypeLibrary.IActionDescriptor desc, desc2;
            PSX.CheckEnum(color_id, (int)con.phKeyForegroundColor, (int)con.phKeyBackgroundColor);

            desc = PSX.get_descriptor_to_object_property_by_index((int)con.phClassApplication, -1, color_id);

            int actual_color_class_id;

            desc.GetObject((int)con.phKeyForegroundColor, out actual_color_class_id, out desc2);



            if (actual_color_class_id == (int)con.phClassRGBColor)
            {
                color_class_id = (int)con.phClassRGBColor;
                v[0]           = (double)PSX.get_value_from_descriptor(desc2, (int)con.phKeyRed);
                v[1]           = (double)PSX.get_value_from_descriptor(desc2, (int)con.phKeyGreen);
                v[2]           = (double)PSX.get_value_from_descriptor(desc2, (int)con.phKeyBlue);
                v[3]           = 0;
            }
            else
            {
                string msg = string.Format("Did not understand color type returned");
                var    e   = new Photoshop6OM.PhotoshoProxyError(msg);
                throw e;
            }
        }
示例#3
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        static public void CreateGradientFillLayer(string layer_name, int gradient_type, double angle, PhotoshopTypeLibrary.IActionDescriptor [] opacity_stops, PhotoshopTypeLibrary.IActionDescriptor [] color_stops)
        {
            PSX.CheckRange(angle, 0, 360);
            PSX.CheckEnum(gradient_type, (int)con.phEnumLinear, (int)con.phEnumRadial);
            string gradient_name = "Custom Gradient";

            // List2
            var List2 = PSX.MakeNewList();

            PSX.AddDescriptorsToList(List2, opacity_stops, (int)con.phClassTransparencyStop);

            // List1
            var List1 = PSX.MakeNewList();

            PSX.AddDescriptorsToList(List1, color_stops, (int)con.phClassColorStop);

            // Desc4
            var Desc4 = PSX.MakeNewDescriptor();


            Desc4.PutString((int)con.phKeyName, gradient_name);
            Desc4.PutEnumerated(1198679110, (int)con.phTypeGradientForm, (int)con.phEnumCustomStops);
            Desc4.PutDouble((int)con.phKeyInterfaceIconFrameDimmed, 4096);
            Desc4.PutList((int)con.phKeyColors, List1);
            Desc4.PutList((int)con.phKeyTransparency, List2);

            // Desc3
            var Desc3 = PSX.MakeNewDescriptor();


            Desc3.PutUnitDouble((int)con.phKeyAngle, (int)con.phUnitAngle, angle);
            Desc3.PutEnumerated((int)con.phKeyType, (int)con.phTypeGradientType, gradient_type);
            Desc3.PutObject((int)con.phKeyGradient, (int)con.phClassGradient, Desc4);

            // Desc2
            var Desc2 = PSX.MakeNewDescriptor();


            Desc2.PutString((int)con.phKeyName, layer_name);
            Desc2.PutObject((int)con.phKeyType, PSX.StrToID("gradientLayer"), Desc3);

            // Ref1
            var Ref1 = PSX.MakeNewReference();

            Ref1.PutClass(PSX.StrToID("contentLayer"));

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);
            Desc1.PutObject((int)con.phKeyUsing, PSX.StrToID("contentLayer"), Desc2);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventMake, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
示例#4
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        public static void AddNoise(int distortion, double amount, int monochromatic)
        {
            PSX.CheckEnum(distortion, (int)con.phEnumUniformDistribution, (int)con.phEnumGaussianDistribution);
            PSX.CheckRange(amount, 0, 400);
            PSX.CheckEnum(monochromatic, PSX.TRUE, PSX.FALSE);
            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutEnumerated((int)con.phKeyDistortion, (int)con.phTypeDistribution, distortion);
            Desc1.PutUnitDouble((int)con.phKeyNoise, (int)con.phUnitPercent, amount);
            Desc1.PutBoolean((int)con.phKeyMonochromatic, monochromatic);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventAddNoise, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
示例#5
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        public static void __SetAppColor(int color_id, PhotoshopTypeLibrary.IActionDescriptor RGBCOLORDESC)
        {
            PSX.CheckEnum(color_id, (int)con.phKeyForegroundColor, (int)con.phKeyBackgroundColor);

            // Ref1
            var Ref1 = PSX.MakeNewReference();

            Ref1.PutProperty((int)con.phClassColor, color_id);

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);
            Desc1.PutObject((int)con.phKeyTo, (int)con.phClassRGBColor, RGBCOLORDESC);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventSet, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checknone);
        }
        public static void SaveCopyAsPNG(string filename, int interlace)
        {
            _start_save(filename);
            PSX.CheckEnum(interlace, (int)con.phEnumPNGInterlaceNone, (int)con.phEnumPNGInterlaceAdam7);

            // Desc2
            var Desc2 = PSX.MakeNewDescriptor();

            Desc2.PutEnumerated((int)con.phKeyPNGInterlaceType, (int)con.phTypePNGInterlaceType, interlace);
            Desc2.PutEnumerated((int)con.phKeyPNGFilter, (int)con.phTypePNGFilter, (int)con.phEnumPNGFilterAdaptive);

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutObject((int)con.phKeyAs, (int)con.phClassPNGFormat, Desc2);
            Desc1.PutPath((int)con.phKeyIn, filename);
            Desc1.PutBoolean((int)con.phKeyCopy, PSX.TRUE);

            _end_save(filename, Desc1);
        }