/// <summary> /// serialization method of photon /// </summary> /// <param name="stream"></param> /// <param name="info"></param> public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { m_PositionControl.OnPhotonSerializeView(transform.position, stream, info); m_RotationControl.OnPhotonSerializeView(transform.rotation, stream, info); m_ScaleControl.OnPhotonSerializeView(transform.localScale, stream, info); if (isMine == false && m_PositionModel.DrawErrorGizmo == true) { DoDrawEstimatedPositionError(); } if (stream.isWriting) { //We own this player: send the others our data stream.SendNext(gameObject.name); stream.SendNext(HeatTarget.position); stream.SendNext(HeatTarget.rotation); stream.SendNext(Controller.m_PlayerState); stream.SendNext(Controller.grounded); stream.SendNext(Controller.vel); } else { //Network player, receive data RemotePlayerName = (string)stream.ReceiveNext(); HeadPos = (Vector3)stream.ReceiveNext(); HeadRot = (Quaternion)stream.ReceiveNext(); m_state = (PlayerState)stream.ReceiveNext(); m_grounded = (bool)stream.ReceiveNext(); NetVel = (Vector3)stream.ReceiveNext(); // m_ReceivedNetworkUpdate = true; } }
/// <summary> /// serialization method of photon /// </summary> /// <param name="stream"></param> /// <param name="info"></param> public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { m_PositionControl.OnPhotonSerializeView(transform.localPosition, stream, info); m_RotationControl.OnPhotonSerializeView(transform.localRotation, stream, info); m_ScaleControl.OnPhotonSerializeView(transform.localScale, stream, info); if (isMine == false && m_PositionModel.DrawErrorGizmo == true) { DoDrawEstimatedPositionError(); } if (stream.isWriting) { //We own this player: send the others our data stream.SendNext(gameObject.name); stream.SendNext(HeatTarget.position); stream.SendNext(HeatTarget.rotation); stream.SendNext(Controller.state); stream.SendNext(Controller.grounded); stream.SendNext(GManager.CurrentGun.GunID); stream.SendNext(Settings.m_Team.ToString()); stream.SendNext(WeaponState); } else { //Network player, receive data RemotePlayerName = (string)stream.ReceiveNext(); HeadPos = (Vector3)stream.ReceiveNext(); HeadRot = (Quaternion)stream.ReceiveNext(); m_state = (int)stream.ReceiveNext(); m_grounded = (bool)stream.ReceiveNext(); CurNetGun = (int)stream.ReceiveNext(); RemoteTeam = (string)stream.ReceiveNext(); m_Upper.m_state = (string)stream.ReceiveNext(); m_ReceivedNetworkUpdate = true; } }
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { m_PositionControl.OnPhotonSerializeView(transform.position, stream, info); m_RotationControl.OnPhotonSerializeView(transform.rotation, stream, info); m_ScaleControl.OnPhotonSerializeView(transform.localScale, stream, info); if (stream.isWriting) { } else { } }
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { m_PositionControl.OnPhotonSerializeView(transform.localPosition, stream, info); m_RotationControl.OnPhotonSerializeView(transform.localRotation, stream, info); m_ScaleControl.OnPhotonSerializeView(transform.localScale, stream, info); if (m_PhotonView.isMine == false && m_PositionModel.DrawErrorGizmo == true) { DoDrawEstimatedPositionError(); } if (stream.isReading == true) { m_ReceivedNetworkUpdate = true; } }
/// <summary> /// serialization method of photon /// </summary> /// <param name="stream"></param> /// <param name="info"></param> public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { m_PositionControl.OnPhotonSerializeView(transform.position, stream, info); m_RotationControl.OnPhotonSerializeView(transform.rotation, stream, info); m_ScaleControl.OnPhotonSerializeView(transform.localScale, stream, info); if (isMine == false && m_PositionModel.DrawErrorGizmo == true) { DoDrawEstimatedPositionError(); } if (stream.isWriting) { //We own this player: send the others our data if (!PlayerCar.isPlayerInsideVehicle) { stream.SendNext(HeatTarget.position); stream.SendNext(HeatTarget.rotation); } else { if (PlayerCar.isInVehicle)// is driver { stream.SendNext(PlayerCar.Vehicle.HeatLook.position); stream.SendNext(PlayerCar.Vehicle.HeatLook.rotation); } else // is passenger { stream.SendNext(PlayerCar.m_Seat.HeatLook.transform.position); stream.SendNext(PlayerCar.m_Seat.HeatLook.transform.rotation); } } stream.SendNext(Controller.m_PlayerState); stream.SendNext(Controller.grounded); stream.SendNext(Controller.vel); } else { //Network player, receive data HeadPos = (Vector3)stream.ReceiveNext(); HeadRot = (Quaternion)stream.ReceiveNext(); m_state = (PlayerState)stream.ReceiveNext(); m_grounded = (bool)stream.ReceiveNext(); NetVel = (Vector3)stream.ReceiveNext(); // m_ReceivedNetworkUpdate = true; } }
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { m_PositionControl.OnPhotonSerializeView(transform.position, stream, info); m_RotationControl.OnPhotonSerializeView(transform.rotation, stream, info); m_ScaleControl.OnPhotonSerializeView(transform.localScale, stream, info); if (isMine == false && m_PositionModel.DrawErrorGizmo == true) { DoDrawEstimatedPositionError(); } if (stream.isWriting) { //We own this player: send the others our data stream.SendNext(gameObject.name); stream.SendNext(HeatTarget.position); stream.SendNext(HeatTarget.rotation); stream.SendNext(Controller.m_PlayerState); stream.SendNext(Controller.m_PlayerAttackState); stream.SendNext(Controller.grounded); stream.SendNext(Controller.vel); stream.SendNext(weaponController.playerWeaponNum); if (attackController.isAttack) { attackController.isAttack = false; stream.SendNext(true); } else { stream.SendNext(false); } for (int i = 0; i < 3; i++) { stream.SendNext(i); if (weaponChange.weapons[i] != null) { stream.SendNext(weaponChange.weapons[i].weaponName); } else { stream.SendNext("null"); } } } else { //Network player, receive data RemotePlayerName = (string)stream.ReceiveNext(); HeadPos = (Vector3)stream.ReceiveNext(); HeadRot = (Quaternion)stream.ReceiveNext(); m_state = (PlayerState)stream.ReceiveNext(); m_playerWeaponState = (PlayerWeaponState)stream.ReceiveNext(); m_grounded = (bool)stream.ReceiveNext(); NetVel = (Vector3)stream.ReceiveNext(); weaponNum = (int)stream.ReceiveNext(); isAttack = (bool)stream.ReceiveNext(); if (isAttack) { m_PlayerAnimation.AnimationAttack(); } for (int i = 0; i < 3; i++) { int idx = (int)stream.ReceiveNext(); string idxName = (string)stream.ReceiveNext(); weaponChange.LocalWeaponChange(idx, idxName); } m_ReceivedNetworkUpdate = true; } }