// Use this for initialization void Start() { manager = PhotonManager.Instance; manager.Start(); GameObject obj = GameObject.Find("/Canvas/Button"); obj.GetComponent <Button> ().enabled = false; }
// Refresh photons managed by the PhotonManager private void RefreshManagerPhotons() { _manager.Stop(); Photon dummy; while (!_manager.Photons.IsEmpty) { _manager.Photons.TryTake(out dummy); } foreach (string photonKey in DictPhoton.Keys) { _manager.AddPhoton(DictPhoton[photonKey].IP, DictPhoton[photonKey].Port); } if (_acquisitionState == AcquisitionState.On) { _manager.Start(); } }
static void Main(string[] args) { if (!File.Exists("./dataset.csv")) { File.Create("./dataset.csv").Close(); } _fileWriter = new StreamWriter(new FileStream("./dataset.csv", FileMode.Truncate)); _fileWriter.WriteLine("ULTRASOUND_1;ULTRASOUND_2;ULTRASOUND_3;ULTRASOUND_4;ULTRASOUND_5;sensor"); using (PhotonManager manager = new PhotonManager()) { manager.DataReceived += ManagerDataReceived; manager.AddPhoton("172.24.24.113", 8888); manager.Start(); Console.WriteLine("Press enter to quit"); Console.ReadLine(); manager.Stop(); } }