private void Start() { pse = transform.parent.GetComponent <PlaySounds>(); img = GetComponent <Image>(); pgm = FindObjectOfType <PhotoGalleryManager>(); //pcd = FindObjectOfType<PhotoCountDown>(); }
// Start is called before the first frame update void Start() { pgm = FindObjectOfType <PhotoGalleryManager>(); gm = FindObjectOfType <GameManager>(); sc = FindObjectOfType <SceneController>(); _text = GetComponent <TextMeshProUGUI>(); totalPhotosTaken = gm.storedPhotos.Count; if (totalPhotosTaken < 10) { if (totalPhotosTaken > 2) { amtLeft = totalPhotosTaken - 2; } else { amtLeft = totalPhotosTaken; // unfortunately if the player only takes like 1 or 2 pictures they have to choose whatevers there } } else if (totalPhotosTaken == 10) // we don't want the player to feel this choice is unecessary, so.. { amtLeft = 8; // let's give them less to choose from maybe? } else { amtLeft = 10; // if the player has more than 10, even if it's 11 photos, they have to make that choice to choose one over another } }
// Start is called before the first frame update void Start() { pgm = FindObjectOfType <PhotoGalleryManager>(); gm = FindObjectOfType <GameManager>(); _text = GetComponent <TextMeshProUGUI>(); }