public override string BuildCode() { PhaseableObject p = Object as PhaseableObject; if (p == null) { return(base.BuildCode()); } string name = base.BuildCode(); if (p.Passable) { AddCode(1, "passable"); } else { if (p.DriveThrough) { AddCode(1, "drivethrough"); } if (p.ShootThrough) { AddCode(1, "shootthrough"); } } if (p.Ricochet) { AddCode(1, "ricochet"); } return(name); }
public override bool AddCodeLine(string command, string line) { PhaseableObject p = Object as PhaseableObject; if (p == null) { return(base.AddCodeLine(command, line)); } if (command == "PASSABLE") { p.Passable = true; } else if (command == "DRIVETHROUGH") { p.DriveThrough = true; } else if (command == "SHOOTTHROUGH") { p.ShootThrough = true; } else if (command == "RICOCHET") { p.Ricochet = true; } else { base.AddCodeLine(command, line); } return(true); }