public RivalTurn(BattleManager manager, TurnLoop turnLoop) : base(manager) { this.phaseSM = new PhaseStateMachine(manager, false); this.turnLoop = turnLoop; this.timer = 0; }
public PlayerTurn(BattleManager manager, TurnLoop turnLoop) : base(manager) { phaseSM = new PhaseStateMachine(manager, true); this.turnLoop = turnLoop; }