示例#1
0
        public override void LoadFromResponse(string apiname, dynamic data)
        {
            base.LoadFromResponse(apiname, (object)data);

            NightInitial        = new PhaseNightInitial(this, "夜戦開始", false);
            FriendlySupportInfo = new PhaseFriendlySupportInfo(this, "友軍艦隊");
            FriendlyShelling    = new PhaseFriendlyShelling(this, "友軍艦隊援護");
            NightSupport        = new PhaseSupport(this, "夜間支援攻撃", true);
            NightBattle         = new PhaseNightBattle(this, "第一次夜戦", 1);
            NightBattle2        = new PhaseNightBattle(this, "第二次夜戦", 2);


            if (NextToDay)
            {
                JetBaseAirAttack = new PhaseJetBaseAirAttack(this, "噴式基地航空隊攻撃");
                JetAirBattle     = new PhaseJetAirBattle(this, "噴式航空戦");
                BaseAirAttack    = new PhaseBaseAirAttack(this, "基地航空隊攻撃");
                Support          = new PhaseSupport(this, "支援攻撃");
                // ここに友軍艦隊航空攻撃が来るかわからない
                AirBattle      = new PhaseAirBattle(this, "航空戦");
                OpeningASW     = new PhaseOpeningASW(this, "先制対潜");
                OpeningTorpedo = new PhaseTorpedo(this, "先制雷撃", 0);
                Shelling1      = new PhaseShelling(this, "第一次砲撃戦", 1, "1");
                Shelling2      = new PhaseShelling(this, "第二次砲撃戦", 2, "2");
                Torpedo        = new PhaseTorpedo(this, "雷撃戦", 3);
            }

            foreach (var phase in GetPhases())
            {
                phase.EmulateBattle(_resultHPs, _attackDamages);
            }
        }
示例#2
0
        public override void LoadFromResponse(string apiname, dynamic data)
        {
            base.LoadFromResponse(apiname, (object)data);

            NightInitial        = new PhaseNightInitial(this, "夜戦開始", false);
            FriendlySupportInfo = new PhaseFriendlySupportInfo(this, "友軍艦隊");
            FriendlyShelling    = new PhaseFriendlyShelling(this, "友軍艦隊援護");
            // 支援なし?
            NightBattle = new PhaseNightBattle(this, "夜戦", 0);

            foreach (var phase in GetPhases())
            {
                phase.EmulateBattle(_resultHPs, _attackDamages);
            }
        }