void Start() { wave = 1; control = GetComponent <PhaseControl> (); initTimer = 0; waveTimer = 0; waveData = new int[ENEMY_TYPES][]; waveData [0] = new int[] { 3, 0, 0, 1, 2, 2, 3, 3 }; waveData [1] = new int[] { 3, 2, 3, 3, 4, 4, 5, 5 }; }
// Use this for initialization void Start() { control = gameObject.GetComponent <PhaseControl> (); }
void Start() { this.phaseController = GameObject.FindWithTag("PhaseController"); this.phaseComponent = this.phaseController.GetComponent<PhaseControl>(); }