}   // end of VictoryOverlay LoadContent()

        public static void InitDeviceResources(GraphicsDevice device)
        {
            // Done here since the camera needs a valid graphics device to init correctly.
            camera = new PerspectiveUICamera();

            // Init the vertex buffer.
            if (vbuf == null)
            {
                vbuf = new VertexBuffer(device, typeof(Vertex), 4, BufferUsage.WriteOnly);

                // Check the dimensions of the destination.
                // TODO (****) *** This needs to scale with the window.
                int width  = device.Viewport.Width;
                int height = device.Viewport.Height;

                float pixelWidth  = 1.0f / width;
                float pixelHeight = 1.0f / height;

                // Fill in the local vertex data.
                localVerts[0] = new Vertex(new Vector2(-1.0f - pixelWidth, 1.0f + pixelHeight), new Vector2(0.0f, 0.0f));
                localVerts[1] = new Vertex(new Vector2(1.0f - pixelWidth, 1.0f + pixelHeight), new Vector2(1.0f, 0.0f));
                localVerts[2] = new Vertex(new Vector2(-1.0f - pixelWidth, -1.0f + pixelHeight), new Vector2(0.0f, 1.0f));
                localVerts[3] = new Vertex(new Vector2(1.0f - pixelWidth, -1.0f + pixelHeight), new Vector2(1.0f, 1.0f));

                // Copy to vertex buffer.
                vbuf.SetData <Vertex>(localVerts);
            }
        }
        }   // end of HandleMouseInput()

        public override void Update(PerspectiveUICamera camera)
        {
            if (Active)
            {
                if (Hidden)
                {
                    if (HelpOverlay.Peek() == (UseAltOverlay ? altHelpOverlay : helpOverlay))
                    {
                        HelpOverlay.Pop();
                    }
                }
                else
                {
                    if (Actions.MaterialFabric.WasPressed)
                    {
                        Actions.MaterialFabric.ClearAllWasPressedState();

                        FabricMode = true;
                        RefreshPositions();
                    }

                    if (Actions.MaterialCubic.WasPressed)
                    {
                        Actions.MaterialCubic.ClearAllWasPressedState();

                        FabricMode = false;
                        RefreshPositions();
                    }

                    HelpOverlay.ReplaceTop(UseAltOverlay ? altHelpOverlay : helpOverlay);
                }
            }

            base.Update(camera);
        }
示例#3
0
        }   // end of c'tor

        public void Update(Camera camera)
        {
            if (Active)
            {
                GamePadInput pad = GamePadInput.GetGamePad0();

                if (InGame.inGame.State == InGame.States.Active && InGame.inGame.CurrentUpdateMode == InGame.UpdateMode.RunSim)
                {
                    // We need to be able to slip out to the mini-hub here since
                    // continuous, repeated calls to LiveFeedDisplay can lock the
                    // user out of control.
                    if (Actions.MiniHub.WasPressed)
                    {
                        Actions.MiniHub.ClearAllWasPressedState();

                        Deactivate();
                        InGame.inGame.SwitchToMiniHub();
                    }

/*
 *                  // We need to be able to slip out to the tool menu here since
 *                  // continuous, repeated calls to LiveFeedDisplay can lock the
 *                  // user out of control.
 *                  if (Actions.ToolMenu.WasPressed)
 *                  {
 *                      Actions.ToolMenu.ClearAllWasPressedState();
 *
 *                      Deactivate();
 *                      InGame.inGame.CurrentUpdateMode = InGame.UpdateMode.ToolMenu;
 *                  }
 */
                }

                if (Actions.Select.WasPressed)
                {
                    Actions.Select.ClearAllWasPressedState();

                    Deactivate();
                }

                // If we're rendering this into a 1280x720 rt we need a matching camera to calc mouse hits.
                if (useBackgroundThumbnail)
                {
                    camera            = new PerspectiveUICamera();
                    camera.Resolution = new Point(1280, 720);
                }

                if (GamePadInput.ActiveMode == GamePadInput.InputMode.Touch)
                {
                    for (int i = 0; i < TouchInput.TouchCount; i++)
                    {
                        TouchContact touch = TouchInput.GetTouchContactByIndex(i);

                        // Touch input on grid.
                        // Hit the in-focus tile, then open popup.
                        // Hit another tile, then bring that one to focus.  Note because of overlap of
                        // the tiles we should do this center-out.

                        Vector2 touchHit = TouchInput.GetAspectRatioAdjustedPosition(
                            touch.position,
                            camera,
                            useOverscanForHitTesting
                            );
                        HandleTouchInput(touch, touchHit);
                    }
                }
                else if (GamePadInput.ActiveMode == GamePadInput.InputMode.KeyboardMouse)
                {
                    Vector2 hit = MouseInput.GetAspectRatioAdjustedPosition(camera, useOverscanForHitTesting);
                    HandleMouseInput(hit);
                }
            } // end if active.
        }     // end of Update()
示例#4
0
        }   // end of c'tor

        public void Update(Camera camera)
        {
            if (gettingFeeds)
            {
                msNewsFeed.Update();
                if (msNewsFeed.CurrentState == NewsFeeds.OpState.Failed)
                {
                    newsScroller.Clear();
                    FeedMs item = new FeedMs(FeedSize, "Failed to get news feed...", TitleFont, DateFont, BodyFont);
                    newsScroller.AddItem(item);
                    gettingFeeds       = false;
                    newsScroller.Dirty = true;
                }
                else if (msNewsFeed.CurrentState == NewsFeeds.OpState.Retrieving)
                {
                    newsScroller.Clear();
                    FeedMs item = new FeedMs(FeedSize, "Updating news...", TitleFont, DateFont, BodyFont);
                    newsScroller.AddItem(item);
                    //gettingFeeds = false;
                    newsScroller.Dirty = true;
                }
                else if (msNewsFeed.CurrentState == NewsFeeds.OpState.Retrieved)
                {
                    try
                    {
                        // Done getting Tweets
                        newsScroller.Clear();
                        List <FeedMs> feedList = msNewsFeed.GetFeedList(
                            (int)(FeedSize.X - newsScroller.ScrollBoxSize.X), TitleFont, DateFont, BodyFont);
                        if (feedList != null)
                        {
                            foreach (FeedMs newsItem in feedList)
                            {
                                newsScroller.AddItem(newsItem);
                            }
                        }
                        newsScroller.ResizeItemWidths();
                        gettingFeeds       = false;
                        newsScroller.Dirty = true;
                    }
                    catch
                    {
                        newsScroller.Clear();
                        FeedMs item = new FeedMs(FeedSize, "Error getting news feed...", TitleFont, DateFont, BodyFont);
                        newsScroller.AddItem(item);
                        gettingFeeds       = false;
                        newsScroller.Dirty = true;
                    }
                }
            }

            Vector2 pureMouseHit = new Vector2(MouseInput.Position.X, MouseInput.Position.Y);

            if (moreLessHitBox.Contains(pureMouseHit) && MouseInput.Left.WasReleased)
            {
                expanded = !expanded;
            }

            //check touch hit
            TouchContact touch = TouchInput.GetOldestTouch();

            if (TouchInput.WasLastReleased && moreLessHitBox.Contains(touch.position))
            {
                expanded = !expanded;
            }

            // Even if not active we need to refresh the rendertarget.
            newsScroller.RefreshRT();

            if (Active)
            {
                newsScroller.Update(camera);

                if (camera == null)
                {
                    camera = new PerspectiveUICamera();
                }

                if (GamePadInput.ActiveMode == GamePadInput.InputMode.KeyboardMouse)
                {
                    Vector2 hit = MouseInput.GetAspectRatioAdjustedPosition(camera, useOverscanForHitTesting);
                    pureMouseHit = new Vector2(MouseInput.Position.X, MouseInput.Position.Y);
                    if (!IsInScrollwindow(pureMouseHit))
                    {
                        // Don't Deactivate here just because the mouse cursor has left the bounds of the scroll window.
                        // We should only deactivate if ComboRight is pressed.
                        //Deactivate();

                        // But if we're out of bounds and the used clicks, then Deactivate()
                        if (MouseInput.Left.WasPressed)
                        {
                            Deactivate();
                        }
                    }
                    else if (MouseInput.PrevPosition != MouseInput.Position)
                    {
                        newsScroller.Activate();
                    }

                    if (true) //newsScroller.IsFocused)
                    {
                        if (Actions.ComboUp.WasPressedOrRepeat)
                        {
                            newsScroller.FocusPrev();
                        }
                        else if (Actions.ComboDown.WasPressedOrRepeat)
                        {
                            newsScroller.FocusNext();
                        }
                        else if (Actions.ComboRight.WasPressed)
                        {
                            Deactivate();
                        }
                        if (Actions.ZoomIn.WasPressedOrRepeat)
                        {
                            newsScroller.FocusPrevItem();
                        }
                        else if (Actions.ZoomOut.WasPressedOrRepeat)
                        {
                            newsScroller.FocusNextItem();
                        }
                    }

                    if (Actions.ComboLeft.WasPressed)
                    {
                        newsScroller.Activate();
                    }
                }
                else if (GamePadInput.ActiveMode == GamePadInput.InputMode.GamePad)
                {
                    HandleGamepadInput();
                }
            } // end if active.
        }     // end of Update()
示例#5
0
        }   // end of BasePicker RestorePreviousChoice()

        public virtual void Update(PerspectiveUICamera camera)
        {
            if (active)
            {
                if (hidden)
                {
                    // Note, even though we're hidden we may still be rendering our fade out.
                    double elapsedTime = Time.WallClockTotalSeconds - startFadeTime;
                    if (elapsedTime >= fadeTime)
                    {
                        Alpha = 0.0f;
                    }
                    else
                    {
                        Alpha = 1.0f - (float)(elapsedTime / fadeTime);
                    }
                }
                else
                {
                    // Not hidden, so respond to user input.

                    int scroll = MouseInput.ScrollWheel - MouseInput.PrevScrollWheel;

                    if (Actions.PickerRight.WasPressedOrRepeat || scroll > 0)
                    {
                        Actions.PickerRight.ClearAllWasPressedState();
                        DecrementFocus();
                    }
                    if (Actions.PickerLeft.WasPressedOrRepeat || scroll < 0)
                    {
                        Actions.PickerLeft.ClearAllWasPressedState();
                        IncrementFocus();
                    }

                    if (Actions.Select.WasPressed)
                    {
                        Actions.Select.ClearAllWasPressedState();

                        SelectCurrentChoice();
                        Foley.PlayPressA();
                    }

                    if (Actions.Cancel.WasPressedOrRepeat)
                    {
                        Actions.Cancel.ClearAllWasPressedState();

                        RestorePreviousChoice();
                        Foley.PlayBack();
                    }
                    bool handled = false;
                    if (GamePadInput.ActiveMode == GamePadInput.InputMode.Touch)
                    {
                        handled = HandleTouchInput(camera);
                    }
                    else if (GamePadInput.ActiveMode == GamePadInput.InputMode.KeyboardMouse)
                    {
                        handled = HandleMouseInput(camera);
                    }

                    if (!handled)
                    {
                        // If the user clicked but didn't hit any of the picker elements, close the picker.
                        // If alt is pressed, they must be in eyedropper mode.
                        if ((MouseInput.Left.WasPressed && !KeyboardInput.AltIsPressed) ||
                            (TouchGestureManager.Get().TapGesture.WasRecognized))
                        {
                            SelectCurrentChoice();
                            Foley.PlayPressA();
                        }
                        else if (Actions.Sample.WasPressed ||
                                 MouseEdit.TriggerSample() || TouchEdit.TriggerSample())
                        {
                            Actions.Sample.ClearAllWasPressedState();

                            int t = OnSampleType();
                            if (t >= 0)
                            {
                                OnSetType(t);
                                Point selection = grid.SelectionIndex;
                                selection.X         = t;
                                grid.SelectionIndex = selection;
                                Foley.PlayCut();
                            }
                            else
                            {
                                Foley.PlayNoBudget();
                            }
                        }
                    }

                    grid.Update(ref worldMatrix);
                }
            } // end if active
        }     // end of BasePicker Update()
        public MicrobitPatternEditor()
        {
            // Create a blob of common parameters.
            UIGridElement.ParamBlob blob = new UIGridElement.ParamBlob();
            blob.width            = 512.0f / 96.0f;    // 5.33333
            blob.height           = blob.width / 5.0f; // 1.06667
            blob.edgeSize         = 0.06f;
            blob.Font             = UI2D.Shared.GetGameFont24Bold;
            blob.textColor        = Color.White;
            blob.dropShadowColor  = Color.Black;
            blob.useDropShadow    = true;
            blob.invertDropShadow = false;
            blob.unselectedColor  = new Color(new Vector3(4, 100, 90) / 255.0f);
            blob.selectedColor    = new Color(new Vector3(5, 180, 160) / 255.0f);
            blob.normalMapName    = @"Slant0Smoothed5NormalMap";
            blob.justify          = UIGridModularCheckboxElement.Justification.Left;

            brightnessSlider                   = new UIGridModularIntegerSliderElement(blob, Strings.Localize("microbitPatternEditor.brightness"));
            brightnessSlider.Position          = new Vector3(1.06667f, 1.01f, 0);
            brightnessSlider.MinValue          = 0;
            brightnessSlider.MaxValue          = 255;
            brightnessSlider.IncrementByAmount = 1;
            brightnessSlider.FastScrollScalar  = 10;
            brightnessSlider.UseRightStick     = true;
            brightnessSlider.OnChange          = delegate(int brightness) { pattern.Brightness = brightness; };
            brightnessSlider.SetHelpOverlay    = false;

            durationSlider                       = new UIGridModularFloatSliderElement(blob, Strings.Localize("microbitPatternEditor.duration"));
            durationSlider.Position              = new Vector3(1.06667f, 0.0f, 0);
            durationSlider.MinValue              = 0.0f;
            durationSlider.MaxValue              = 5.0f;
            durationSlider.IncrementByAmount     = 0.1f;
            durationSlider.CurrentValueImmediate = 0.1f;
            durationSlider.UseRightStick         = true;
            durationSlider.OnChange              = delegate(float duration) { pattern.Duration = duration; };
            durationSlider.SetHelpOverlay        = false;

            blob.width             = 2.06777f;
            blob.height            = blob.width;
            ledGrid                = new UIGrid2DLEDArrayElement(blob);
            ledGrid.Position       = new Vector3(-2.58f, 0.51f, 0);
            ledGrid.SetHelpOverlay = false;

            blob.width         = brightnessSlider.Width + ledGrid.Width - 0.04f;
            blob.height        = brightnessSlider.Height * 0.75f;
            bar                = new UIGrid2DButtonBarElement(blob);
            bar.Position       = new Vector3(0.055f, -0.875f, 0);
            bar.SetHelpOverlay = false;

            camera = new PerspectiveUICamera();

            leftStickPosition            = new Vector2(-3.9f, 0.5f);
            rightStickPositionBrightness = new Vector2(4.0f, 1.0f);
            rightStickPositionDuration   = new Vector2(4.0f, 0.0f);
            rightStickPosition           = rightStickPositionBrightness;

            // Buttons
            {
                GetTexture getTexture = delegate() { return(ButtonTextures.BButton); };
                cancelButton = new Button(Strings.Localize("saveLevelDialog.cancel"), labelColor, getTexture, UI2D.Shared.GetGameFont20);
            }
            {
                GetTexture getTexture = delegate() { return(ButtonTextures.AButton); };
                saveButton = new Button(Strings.Localize("saveLevelDialog.save"), labelColor, getTexture, UI2D.Shared.GetGameFont20);
            }
            {
                GetTexture getTexture = delegate() { return(ButtonTextures.YButton); };
                toggleLEDButton = new Button(Strings.Localize("microbitPatternEditor.toggleLED"), labelColor, getTexture, UI2D.Shared.GetGameFont20);
            }
        }   // end of c'tor
示例#7
0
        }   // end of c'tor

        public void Update(Camera camera)
        {
            if (Active)
            {
                GamePadInput pad = GamePadInput.GetGamePad0();

                if (InGame.inGame.State == InGame.States.Active && InGame.inGame.CurrentUpdateMode == InGame.UpdateMode.RunSim)
                {
                    // We need to be able to slip out to the mini-hub here since
                    // continuous, repeated calls to ModalHint can lock the
                    // user out of control.
                    if (Actions.MiniHub.WasPressed)
                    {
                        Actions.MiniHub.ClearAllWasPressedState();

                        Deactivate();
                        InGame.inGame.SwitchToMiniHub();
                    }

                    // We need to be able to slip out to the tool menu here since
                    // continuous, repeated calls to ModalHint can lock the
                    // user out of control.
                    if (Actions.ToolMenu.WasPressed)
                    {
                        Actions.ToolMenu.ClearAllWasPressedState();

                        Deactivate();
                        InGame.inGame.CurrentUpdateMode = InGame.UpdateMode.ToolMenu;
                    }
                }

                if (Actions.Select.WasPressed)
                {
                    Actions.Select.ClearAllWasPressedState();

                    // Disable this hint for this session.
                    if (curHint.ShowOnce)
                    {
                        curHint.Disabled = true;
                    }

                    Deactivate();
                }
                if (Actions.X.WasPressed)
                {
                    Actions.X.ClearAllWasPressedState();

                    // Disable this hint until reset by user.
                    XmlOptionsData.SetHintAsDisabled(curHint.ID);

                    // Disable this hint for this session.
                    if (curHint.ShowOnce)
                    {
                        curHint.Disabled = true;
                    }

                    Deactivate();
                }

                if (useBackgroundThumbnail)
                {
                    camera            = new PerspectiveUICamera();
                    camera.Resolution = new Point(1280, 720);
                }

                if (GamePadInput.ActiveMode == GamePadInput.InputMode.Touch)
                {
                    for (int i = 0; i < TouchInput.TouchCount; i++)
                    {
                        TouchContact touch = TouchInput.GetTouchContactByIndex(i);

                        Vector2 touchHit = touch.position;
                        if (useRtCoords)
                        {
                            touchHit = ScreenWarp.ScreenToRT(touch.position);
                        }
                        HandleTouchInput(touch, touchHit);
                    }
                }
                else if (GamePadInput.ActiveMode == GamePadInput.InputMode.KeyboardMouse)
                {
                    Vector2 hit = MouseInput.PositionVec;
                    if (useRtCoords)
                    {
                        hit = MouseInput.GetMouseInRtCoords();
                    }
                    HandleMouseInput(hit);
                }
            } // end if active.
        }     // end of Update()
        }   // end of c'tor

        public void Update(Camera camera)
        {
            if (Active)
            {
                // If we've just been activated, ignore input to prevent
                // accidental dismissal.
                if (Time.WallClockTotalSeconds < activationTime + deadInputTime)
                {
                    return;
                }

                GamePadInput pad = GamePadInput.GetGamePad0();

                if (InGame.inGame.State == InGame.States.Active && InGame.inGame.CurrentUpdateMode == InGame.UpdateMode.RunSim)
                {
#if !NETFX_CORE
                    // For games using micro:bit, allow buttons to dismiss ingame dialogs.
                    if (InGame.inGame.CurrentUpdateMode == InGame.UpdateMode.RunSim)
                    {
                        Microbit bit = MicrobitExtras.GetMicrobitOrNull(GamePadSensor.PlayerId.All);
                        if (bit != null)
                        {
                            // Allow either button to dismiss display.
                            if (bit.State.ButtonA.IsPressed() || bit.State.ButtonB.IsPressed())
                            {
                                Deactivate();
                            }
                        }
                    }
#endif

                    // We need to be able to slip out to the mini-hub here since
                    // continuous, repeated calls to TextDisplay can lock the
                    // user out of control.
                    if (Actions.MiniHub.WasPressed)
                    {
                        Actions.MiniHub.ClearAllWasPressedState();

                        Deactivate();
                        InGame.inGame.SwitchToMiniHub();
                    }

                    // We need to be able to slip out to the tool menu here since
                    // continuous, repeated calls to TextDisplay can lock the
                    // user out of control.
                    if (Actions.ToolMenu.WasPressed)
                    {
                        Actions.ToolMenu.ClearAllWasPressedState();

                        Deactivate();
                        InGame.inGame.CurrentUpdateMode = InGame.UpdateMode.ToolMenu;
                    }
                }

                if (Actions.Select.WasPressed)
                {
                    Actions.Select.ClearAllWasPressedState();

                    Deactivate();
                }

                // If we're rendering this into a 1280x720 rt we need a matching camera to calc mouse hits.
                if (useBackgroundThumbnail)
                {
                    camera            = new PerspectiveUICamera();
                    camera.Resolution = new Point(1280, 720);
                }

                if (GamePadInput.ActiveMode == GamePadInput.InputMode.Touch)
                {
                    for (int i = 0; i < TouchInput.TouchCount; i++)
                    {
                        TouchContact touch = TouchInput.GetTouchContactByIndex(i);

                        Vector2 touchHit = touch.position;
                        if (useRtCoords)
                        {
                            touchHit = ScreenWarp.ScreenToRT(touch.position);
                        }
                        HandleTouchInput(touch, touchHit);
                    }
                }
                else if (GamePadInput.ActiveMode == GamePadInput.InputMode.KeyboardMouse)
                {
                    Vector2 hit = MouseInput.PositionVec;
                    if (useRtCoords)
                    {
                        hit = MouseInput.GetMouseInRtCoords();
                    }
                    HandleMouseInput(hit);
                }
            } // end if active.
        }     // end of Update()