void Start(){ spawner = GameObject.Find ("PersonSpawner").GetComponent<PersonSpawn>(); }
// Use this for initialization void Start () { text.text = ""; //Reset Score GameController.Instance.score = 0; playerInputList = new List<GameObject>(); clearBtns = new List<ButtonController>(); btns = new List<ButtonController>(); for(int y = 0; y < maxY; y++){ for(int x = 0; x < maxX; x++){ GameObject obj = (GameObject)GameObject.Instantiate(btnPref); obj.transform.SetParent(rootObj.transform); float setx = (float)x * width + bufx; float sety = (float)y * high + buff; obj.transform.SetLocalPosition(setx, sety, 0.0f); obj.SetActive(true); ButtonController ctr = obj.GetComponent<ButtonController>(); ctr.Init(x, y, EnumCommon.Random<STR>().ToString(), this.SetList); btns.Add(ctr); } } timeIndex = 0; daynight = GameObject.Find ("DayNight").GetComponent<Text>(); daynight.text = "Morning"; currentLife = maxLife; //bg = GameObject.Find ("Background"); cam = GameObject.Find("BG_Camera"); if(GameController.Instance.state == GameController.STATE.START){ GameController.Instance.state = GameController.STATE.PLAY; } spawnObj = GameObject.Find ("PersonSpawner").GetComponent<PersonSpawn>(); }