public Person(int id, int homeId, CityMap map, PersonHealthStatus healthStatus, int age) { Id = id; HomeId = homeId; HealthStatus = healthStatus; var homeCoords = map.Houses[homeId].Coordinates.LeftTopCorner; houseCoordinates = map.Houses[homeId].Coordinates; var x = homeCoords.X + random.Next(HouseCoordinates.Width); var y = homeCoords.Y + random.Next(HouseCoordinates.Height); Position = new Vec(x, y); Age = age; }
private void UpdateHealthStatus(int currentTick) { if (HealthStatus == PersonHealthStatus.Ill) { if (random.NextBoolWithChance(3, 100000)) { HealthStatus = PersonHealthStatus.Dead; deadAtTick = currentTick; } illTick++; if (illTick >= CureTime) { HealthStatus = PersonHealthStatus.Healthy; } } }
public Doctor(int id, int homeId, CityMap map, PersonHealthStatus healthStatus) : base(id, homeId, map, healthStatus) { this.PersonType = PersonType; }
public Doctor(int id, int homeId, CityMap map, PersonHealthStatus healthStatus, int age) : base(id, homeId, map, healthStatus, age) { }
public Person(int id, int homeId, CityMap map, PersonHealthStatus healthStatus) : this(id, homeId, map, healthStatus, random.Next(minAge, maxAge)) { }