public static void AddingPersons() { var docDantist = doctorFactory.GetPerson(); InitDoctor(docDantist, personId, "Ivan", "Bo", "Junior"); doctors.Add(docDantist); var docSurgeon = doctorFactory.GetPerson(); InitDoctor(docSurgeon, personId, "Alex", "Tor", "Middle"); doctors.Add(docSurgeon); var n = 10; for (var i = 0; i < 10; i++) { var patient = patientFactory.GetPerson(); if (i > n / 2) { InitPatient(patient, personId, "Name" + i, "LastName" + i, docDantist.Id, i + 10); } else { InitPatient(patient, personId, "Name" + i, "LastName" + i, docSurgeon.Id, i + 10); } patients.Add(patient); } }
public void GetPersonTest() { var pf = new PersonFactory(); var p1 = pf.GetPerson("ibrahim"); Assert.Equal("ibrahim", p1.Name); Assert.Equal(0, p1.Id); var p2 = pf.GetPerson("simge"); Assert.Equal("simge", p2.Name); Assert.Equal(1, p2.Id); }
/// <summary> /// Returns a list with the given type of person. /// </summary> /// <param name="type"> /// Type of person /// </param> /// <param name="min"> /// Minimum amount of people /// </param> /// <param name="max"> /// Maximum amount or people /// </param> /// <returns></returns> private List <Person> PopulatePersons(PersonType type, int min, int max) { var amount = _random.Next(min, max); var list = new List <Person>(); for (var i = 0; i < amount; i++) { var person = PersonFactory.GetPerson(type); list.Add(person); } return(list); }
public void DoesFactoryReturnMaidsAndCostumers() { //arrange PersonFactory personFactory = new PersonFactory(); TempPerson tempMaid = new TempPerson(); TempPerson tempCustomer = new TempPerson(); string resultMaid; string resultCustomer; //act IPerson maid = personFactory.GetPerson("Maid", tempMaid); IPerson customer = personFactory.GetPerson("Customer", tempCustomer); Type typeMaid = maid.GetType(); Type typeCostumer = customer.GetType(); resultMaid = typeMaid.Name.ToString(); resultCustomer = typeCostumer.Name.ToString(); //assert Assert.AreEqual("Maid", resultMaid); Assert.AreEqual("Customer", resultCustomer); }
public void Main() { Console.WriteLine("Please enter the type of person you wish to create\n" + $"Enter {(int) PersonType.Rural} for {PersonType.Rural.ToString()} and " + $"{(int) PersonType.Urban} for {PersonType.Urban.ToString()}"); bool validInput = TryParse(Console.ReadLine(), out int input); if (!validInput) { Console.WriteLine("Invalid input"); return; } var personInput = (PersonType)input; var factory = new PersonFactory(); IPerson person = factory.GetPerson(personInput); Console.WriteLine($"Name: {person.GetName()}"); }
public void ShouldBeThreadSafe() { ArrayList customers = new ArrayList(); for (int i = 0; i < 10; i++) { customers.Add(PersonFactory.GetPerson(PersonType.Customer)); } Salesman salesman = new Salesman("Knut"); for (int i = 0; i < 20; i++) { salesman.GetItems().Add(ItemFactory.GetRandomItem(salesman)); salesman.SellItem(); } // Waiting for the logic in other threads to finish Thread.Sleep(500); int uniqueCount = 0; ArrayList items = new ArrayList(); foreach (Customer c in customers) { foreach (IItem item in c.GetItems()) { if (!items.Contains(item)) { items.Add(item); uniqueCount++; } } } Assert.That(uniqueCount, Is.EqualTo(20)); }
public void ShouldManufactureCustomer() { var person = PersonFactory.GetPerson(PersonType.Customer); Assert.IsInstanceOf(typeof(Customer), person); }
public void ShouldManufactureSalesman() { var person = PersonFactory.GetPerson(PersonType.Salesman); Assert.IsInstanceOf(typeof(Salesman), person); }