void DebugFunc() { if (DEBUG) { DEBUG = !DEBUG; me = new PersoSamurai(gameObject, Filler, Camera.main); } }
// Use this for initialization void Start() { me = new PersoSamurai(gameObject, Filler, Camera.main); me.SetEnnemi(Ennemi); }
void DebugFunc() { if (DEBUG) { DEBUG = !DEBUG; me = new PersoSamurai(gameObject, Filler, Camera.main); } }
// Use this for initialization void Start() { me = new PersoSamurai(gameObject, Filler, Camera.main); me.SetEnnemi(Ennemi); }