示例#1
0
    // Use this for initialization
    void Start()
    {
        // Get instances for the currency and upgrades managers.
        persistentCurrencyManager = PersistentCurrencyManager.instance;
        persistentUpgradesManager = PersistentUpgradesManager.instance;

        // Load the saved game state.
        SaveLoad.Load();

        // Set the persistent currency text.
        SetPersistentCurrencyText();
    }