private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
 private void Awake()
 {
     if (Instance == null)              //If there are no other instances of this object
     {
         Instance = this;               //Set this to the Instance
         DontDestroyOnLoad(gameObject); //Don't destroy
     }
     else //If there ARE other instances of this object
     {
         Destroy(gameObject); //Destroy them
     }
 }