private void InitMemory() { //Debug.Log("ImpressionMemory.Start(): Initializing Impressions from the scratch"); persistentImpressions = new PersistentImpressionMemory(); persistentImpressions.name = name; ArrayList impressions = AILoader.GetImpressions(); foreach (string impression in impressions){ persistentImpressions.currentImpressions.Add(impression, new CurrentImpression()); } }
public void Start() { //Debug.Log("ImpressionMemory.Start() for " + gameObject.name); opinions = AILoader.GetOpinionsOfNPC(gameObject.name); //currentImpressions = new Hashtable(); if(SaveLoad.SaveExits()) { //Debug.Log("ImpressionMemory.Start(): Using save file."); PersistentImpressionMemory tmp = (PersistentImpressionMemory)SaveLoad.ReadSaveFile(PersistentImpressionMemory.GetSaveFileName(name)); if (tmp != null) { persistentImpressions = tmp; } else { Debug.LogError("ImpressionMemory.Start(): ERROR in loading save file. Creating new ImpressionMemory."); SaveLoad.ResetSave(); InitMemory(); } } else { InitMemory(); } enabled = false; }