示例#1
0
        public static void Postfix(Ammo __instance, bool __result, Identifiable.Id id, Identifiable identifiable,
                                   int slotIdx, int count, bool overflow)
        {
            if (!__result)
            {
                return;
            }

            if (AmmoIdentifier.TryGetIdentifier(__instance, out var identifier))
            {
                if (identifiable && ExtendedData.IsRegistered(identifiable.gameObject))
                {
                    var ammo = PersistentAmmoManager.GetPersistentAmmoForAmmo(__instance.ammoModel);
                    for (int i = 0; i < count; i++)
                    {
                        ammo.DataModel.slots[slotIdx]
                        .PushTop(ExtendedData.extendedActorData[identifiable.GetActorId()]);
                    }
                }
                else
                {
                    if (!PersistentAmmoManager.HasPersistentAmmo(identifier))
                    {
                        return;
                    }
                    var ammo = PersistentAmmoManager.PersistentAmmoData[identifier];
                    for (int i = 0; i < count; i++)
                    {
                        ammo.DataModel.slots[slotIdx].PushTop(null);
                    }
                }
            }
        }
示例#2
0
        public static void Postfix(Ammo __instance, bool __result, Identifiable.Id id, Identifiable identifiable)
        {
            if (!__result)
            {
                return;
            }

            if (AmmoIdentifier.TryGetIdentifier(__instance, out var identifier))
            {
                var count = -1;
                for (int i = 0; i < __instance.Slots.Length; i++)
                {
                    if (__instance.Slots[i]?.id == id)
                    {
                        count = i;
                        break;
                    }
                }

                if (count == -1)
                {
                    throw new Exception();
                }
                if (identifiable && ExtendedData.HasExtendedData(identifiable.gameObject))
                {
                    var ammo = PersistentAmmoManager.GetPersistentAmmoForAmmo(__instance.ammoModel);
                    ammo.DataModel.slots[count].PushTop(ExtendedData.ReadDataFromGameObject(identifiable.gameObject));
                    ammo.Sync();
                }
                else
                {
                    if (!PersistentAmmoManager.HasPersistentAmmo(identifier))
                    {
                        return;
                    }
                    var ammo = PersistentAmmoManager.GetPersistentAmmoForAmmo(__instance.ammoModel);
                    ammo.DataModel.slots[count].PushTop(null);
                    ammo.Sync();
                }
            }
        }
示例#3
0
        public static void Postfix(Ammo __instance, bool __result, Identifiable.Id id, Identifiable identifiable,
                                   int slotIdx, int count, bool overflow)
        {
            if (!__result)
            {
                return;
            }

            if (AmmoIdentifier.TryGetIdentifier(__instance, out var identifier))
            {
                if (identifiable && ExtendedData.HasExtendedData(identifiable.gameObject))
                {
                    var ammo = PersistentAmmoManager.GetPersistentAmmoForAmmo(__instance.ammoModel);
                    if (ammo == null)
                    {
                        return;
                    }
                    for (int i = 0; i < count; i++)
                    {
                        ammo.DataModel.slots[slotIdx]
                        .PushTop(ExtendedData.ReadDataFromGameObject(identifiable.gameObject));
                    }
                    ammo.Sync();
                }
                else
                {
                    if (!PersistentAmmoManager.HasPersistentAmmo(identifier))
                    {
                        return;
                    }
                    var ammo = PersistentAmmoManager.PersistentAmmoData[identifier];
                    for (int i = 0; i < count; i++)
                    {
                        ammo.DataModel.slots[slotIdx].PushTop(null);
                    }
                    ammo.Sync();
                }
            }
        }