public GameObjectSerializable(PersistedGameObject _go) { Position = new Vector3Serializable(_go.Position); Rotation = new QuaternionSerializable(_go.Rotation); Scale = new Vector3Serializable(_go.Scale); Enabled = _go.Enabled; }
public void Load(PersistedGameObject persisted) { transform.position = persisted.Position; transform.rotation = persisted.Rotation; transform.localScale = persisted.Scale; Enabled = persisted.Enabled; }