public GameObjectSerializable(PersistedGameObject _go)
 {
     Position = new Vector3Serializable(_go.Position);
     Rotation = new QuaternionSerializable(_go.Rotation);
     Scale    = new Vector3Serializable(_go.Scale);
     Enabled  = _go.Enabled;
 }
示例#2
0
 public void Load(PersistedGameObject persisted)
 {
     transform.position   = persisted.Position;
     transform.rotation   = persisted.Rotation;
     transform.localScale = persisted.Scale;
     Enabled = persisted.Enabled;
 }