示例#1
0
 void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     if (SceneManager.GetActiveScene().name == "MenuPrincipal")
     {
         PersistantTriggers.instance = null;
         Destroy(this.gameObject);
     }
     else
     {
         UpdateTriggers();
     }
 }
示例#2
0
 void Awake()
 {
     if (instance == null)
     {
         triggers = GetComponentsInChildren <TriggerPers> ();
         instance = this;
         DontDestroyOnLoad(this.gameObject);
     }
     else
     {
         Destroy(this.gameObject);
     }
 }