void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (SceneManager.GetActiveScene().name == "MenuPrincipal") { PersistantTriggers.instance = null; Destroy(this.gameObject); } else { UpdateTriggers(); } }
void Awake() { if (instance == null) { triggers = GetComponentsInChildren <TriggerPers> (); instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }