public void Shortcut_should_not_be_released(Key[] beforePreviousState, Key[] previousState, Key[] currentState) { var keyboardState = new KeyboardState( beforePreviousState.ToImmutableArray(), previousState.ToImmutableArray(), currentState.ToImmutableArray()); var shortcut = new PermutationShortcut(Key.LeftCtrl, Key.LeftAlt, Key.C); shortcut.KeyboardStateChanged(keyboardState).Should().Be(ShortcutStateChange.None); }
public void Shortcut_should_be_released() { var keyboardState = new KeyboardState( ImmutableArray.Create(Key.LeftCtrl, Key.LeftAlt), ImmutableArray.Create(Key.LeftCtrl, Key.LeftAlt, Key.C), ImmutableArray.Create(Key.LeftCtrl, Key.LeftAlt)); var shortcut = new PermutationShortcut(Key.LeftCtrl, Key.LeftAlt, Key.C); shortcut.KeyboardStateChanged(keyboardState).Should().Be(ShortcutStateChange.Released); }
public void Shortcut_should_be_pressed(Key[] beforePreviousState) { var keyboardState = new KeyboardState( beforePreviousState.ToImmutableArray(), ImmutableArray.Create(Key.LeftCtrl, Key.LeftAlt), ImmutableArray.Create(Key.LeftCtrl, Key.LeftAlt, Key.C)); var shortcut = new PermutationShortcut(Key.LeftCtrl, Key.LeftAlt, Key.C); shortcut.KeyboardStateChanged(keyboardState).Should().Be(ShortcutStateChange.Pressed); }