private void OnPlayerInit(BasePlayer player) { // Let covalence know Libraries.Covalence.RustCovalenceProvider.Instance.PlayerManager.NotifyPlayerConnect(player); // Do permission stuff var authLevel = player.net.connection.authLevel; if (permission.IsLoaded && authLevel <= DefaultGroups.Length) { var userId = player.UserIDString; permission.UpdateNickname(userId, player.displayName); // Add player to default group if (!permission.UserHasAnyGroup(userId)) { permission.AddUserGroup(userId, DefaultGroups[authLevel]); } } // Cache serverInput for player so that reflection only needs to be used once playerInputState[player] = (InputState)serverInputField.GetValue(player); }
private void IOnPlayerConnected(Player player) { // Ignore the server player if (player.Id == 9999999999) { return; } // Do permission stuff if (permission.IsLoaded) { var id = player.Id.ToString(); permission.UpdateNickname(id, player.Name); // Add player to default group if (permission.GroupExists("default")) { permission.AddUserGroup(id, "default"); } else if (permission.GroupExists("guest")) { permission.AddUserGroup(id, "guest"); } // Add player to admin group if admin if (permission.GroupExists("admin") && player.HasPermission("admin") && !permission.UserHasGroup(id, "admin")) { permission.AddUserGroup(id, "admin"); } } Interface.Call("OnPlayerConnected", player); // Let covalence know covalence.PlayerManager.NotifyPlayerConnect(player); Interface.Call("OnUserConnected", covalence.PlayerManager.GetPlayer(player.Id.ToString())); }
private void IOnPlayerConnected(MyPlayer myPlayer) { var player = myPlayer as IMyPlayer; if (player == null) { return; } var id = player.SteamUserId.ToString(); // Update player's permissions group and name if (permission.IsLoaded) { permission.UpdateNickname(id, player.DisplayName); var defaultGroups = Interface.Oxide.Config.Options.DefaultGroups; if (!permission.UserHasGroup(id, defaultGroups.Players)) { permission.AddUserGroup(id, defaultGroups.Players); } if (player.PromoteLevel == MyPromoteLevel.Admin && !permission.UserHasGroup(id, defaultGroups.Administrators)) { permission.AddUserGroup(id, defaultGroups.Administrators); } } Interface.Call("OnPlayerConnected", player); Covalence.PlayerManager.PlayerJoin(player.SteamUserId, player.DisplayName); // TODO: Move to OnUserApprove hook once available Covalence.PlayerManager.PlayerConnected(player); var iplayer = Covalence.PlayerManager.FindPlayerById(id); if (iplayer != null) { Interface.Call("OnUserConnected", iplayer); } }
private void IOnPlayerConnected(string name, uLink.NetworkPlayer player) { var session = GameManager.Instance.GetSession(player); session.Name = name; // Let covalence know Libraries.Covalence.HurtworldCovalenceProvider.Instance.PlayerManager.NotifyPlayerConnect(session); // Do permission stuff if (permission.IsLoaded) { var userId = session.SteamId.ToString(); permission.UpdateNickname(userId, session.Name); // Add player to default group if (!permission.UserHasAnyGroup(userId)) { permission.AddUserGroup(userId, DefaultGroups[0]); } } Interface.Oxide.CallHook("OnPlayerConnected", session); }
private void OnPlayerConnected(ClientInfo client) { if (permission.IsLoaded) { permission.UpdateNickname(client.playerId, client.playerName); var defaultGroups = Interface.Oxide.Config.Options.DefaultGroups; if (!permission.UserHasGroup(client.playerId, defaultGroups.Players)) { permission.AddUserGroup(client.playerId, defaultGroups.Players); } // TODO: Admin group automation } // Let covalence know Covalence.PlayerManager.NotifyPlayerConnect(client); Interface.Call("OnUserConnected", Covalence.PlayerManager.FindPlayerById(client.playerId)); }
private void OnPlayerConnected(ClientInfo client) { // Do permission stuff if (permission.IsLoaded) { permission.UpdateNickname(client.playerId, client.playerName); // Add player to default group if (!permission.UserHasGroup(client.playerId, DefaultGroups[0])) { permission.AddUserGroup(client.playerId, DefaultGroups[0]); } } // Let covalence know //covalence.PlayerManager.NotifyPlayerConnect(client); //Interface.CallHook("OnUserConnected", covalence.PlayerManager.GetPlayer(client.playerId)); }
private void OnPlayerConnected(BoltConnection connection) { if (connection == null) { return; } var steamId = connection.RemoteEndPoint.SteamId.Id; var name = SteamFriends.GetFriendPersonaName(new CSteamID(steamId)); // Do permission stuff if (permission.IsLoaded) { permission.UpdateNickname(steamId.ToString(), name); // Add player to default group if (!permission.UserHasAnyGroup(steamId.ToString())) { permission.AddUserGroup(steamId.ToString(), DefaultGroups[0]); } } Interface.Oxide.LogInfo($"{steamId}/{name} joined"); }
private void OnPlayerConnected(BoltEntity entity) { var id = entity.source.RemoteEndPoint.SteamId.Id.ToString(); var name = SteamFriends.GetFriendPersonaName(new CSteamID(entity.source.RemoteEndPoint.SteamId.Id)); Debug.Log($"{id}/{name} joined"); // Do permission stuff if (permission.IsLoaded) { permission.UpdateNickname(id, name); // Add player to default group if (!permission.UserHasGroup(id, DefaultGroups[0])) { permission.AddUserGroup(id, DefaultGroups[0]); } } // Let covalence know Covalence.PlayerManager.NotifyPlayerConnect(entity); Interface.Call("OnUserConnected", Covalence.PlayerManager.GetPlayer(id)); }
/// <summary> /// Adds this player to the specified usergroup /// </summary> /// <param name="group"></param> public void AddToGroup(string group) => libPerms.AddUserGroup(Id, group);
/// <summary> /// Adds this player to the specified usergroup /// </summary> /// <param name="groupName"></param> public void AddToGroup(string groupName) => libPerms.AddUserGroup(UniqueID, groupName);