public static Vector3 Directional2D(Vector2 pos, float frequency, float offset = 0) { Vector3 coord = new Vector2((pos.x + offset) * frequency, (pos.y + offset) * frequency + offset); return(Perlin.PointOnUnitCircle(coord)); }
public static Vector3 Directional2D(Vector2 pos, float frequency, float offset = 0) { Vector3 coord = new Vector2((pos.x + offset) * frequency, (pos.y + offset) * frequency + offset); return(Perlin.PointOnUnitCircle(coord)); }