示例#1
0
        public void FunctionParametersTypeNone()
        {
            byte[] b = new byte[]
            {
                0x50, 0x45, 0x52, 0x4B, 0x3C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0xE1, 0x0B, 0x00, 0x00, 0x00,
                0x00, 0x00, 0x2C, 0x00, 0x0C, 0x00, 0x45, 0x44, 0x49, 0x44, 0x34, 0x00, 0x4F, 0x52, 0x44, 0x5F, 0x50, 0x69,
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                0x01, 0x00, 0x50, 0x52, 0x4B, 0x45, 0x03, 0x00, 0x01, 0x00, 0xC3, 0x44, 0x41, 0x54, 0x41, 0x04, 0x00, 0xDD,
                0x85, 0x07, 0x03, 0x45, 0x50, 0x46, 0x54, 0x01, 0x00, 0x00, 0x50, 0x52, 0x4B, 0x46, 0x00, 0x00, 0x50, 0x52,
                0x4B, 0x45, 0x03, 0x00, 0x02, 0x00, 0xC8, 0x44, 0x41, 0x54, 0x41, 0x03, 0x00, 0x38, 0x0E, 0x03, 0x50, 0x52,
                0x4B, 0x43, 0x01, 0x00, 0x00, 0x43, 0x54, 0x44, 0x41, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                0x00, 0xC0, 0x01, 0x00, 0x00, 0x6A, 0x8E, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x45, 0x50, 0x46, 0x54, 0x01, 0x00, 0x02, 0x45, 0x50, 0x46, 0x44,
                0x08, 0x00, 0x00, 0x00, 0x50, 0x41, 0x0A, 0xD7, 0x23, 0x3C, 0x50, 0x52, 0x4B, 0x46, 0x00, 0x00
            };

            var reader = new MutagenBinaryReadStream(new MemoryStream(b), ModKey.Null, GameRelease.SkyrimSE, dispose: false);
            var frame  = new MutagenFrame(reader);
            var perk   = Perk.CreateFromBinary(frame);

            perk.Effects.Should().HaveCount(2);
        }
        public void FunctionParametersTypeNone()
        {
            var perk = Perk.CreateFromBinary(
                TestDataPathing.GetReadFrame(
                    TestDataPathing.SkyrimPerkFunctionParametersTypeNone,
                    GameRelease.SkyrimSE));

            perk.Effects.Should().HaveCount(2);
        }