示例#1
0
            public override void OnPerformOneEnemy(FightableActor enemy)
            {
                var damage = Performer.Stat.Attack;

                if (enemy.IfEnemy.IsBug)
                {
                    damage *= 1.5f;
                }
                PrintAttackLog(enemy, enemy.ApplyDamage(Performer.CalculationAttackDamage(damage)));
            }