public PerformanceActor CreateActor(string name) {
		if (_actorMap.ContainsKey(name)) {
			Debug.Log("AlreadyExist");
			return null;
		}
		_actorMap[name] = new PerformanceActor(name);
		return _actorMap[name];
	}
示例#2
0
	public void setActor(PerformanceActor actor) {
		_actor = actor;
	}