public void SetValue(int textureIndex, PerTexVector2 channel, Vector2 value) { float e = ((float)channel) / 4.0f; int x = (int)e; int y = (int)((e * 4) - x); SetValue(x, textureIndex, y, value); }
public void SetValue(int textureIndex, PerTexVector2 channel, Vector2 value) { float e = ((float)channel) / 4.0f; int x = (int)e; int y = Mathf.RoundToInt((e - x) * 4); SetValue(textureIndex, x, y, value); }