// Use this for initialization void Start() { Gest = GameObject.Find("Brain").GetComponent<PerCGesture>(); delta = new Vector3(0.0f,0.0f,0.0f); pc = MasterController.BRAIN.pci(); dim = gameObject.GetComponent<BoxCollider>().size/2; }
public PCInterface(GameObject instance) { _using_PCI = MasterController.BRAIN.pm().get_usePerceptual(); _gesture = instance.GetComponent<PerCGesture>(); _voice = instance.GetComponent<PerCVoice>(); _handpos = new float[2]{0,0}; }
void Start() { xy = new float[2]{157.0f,121.0f}; PG = gameObject.GetComponent<PerCGesture>(); //in start i am just going to initialize the pipeline and get the resolution of the camera //to get the resolution, use the getRez function. myPipe = new PXCUPipeline(); trackedLimb = PXCMGesture.GeoNode.Label.LABEL_BODY_HAND_PRIMARY;// Primary is first tracked hand myMode = PXCUPipeline.Mode.GESTURE|PXCUPipeline.Mode.COLOR_VGA ; //the mode i want to use if(!myPipe.Init(myMode)){ Debug.Log("The pipeline failed to initialize bras :'(\n"); initiated=false; return; } else initiated = true; resFound = myPipe.QueryRGBSize(resolution); centeredX = true; centeredY = true; }