示例#1
0
            static void Postfix(PeopleLifeAI __instance, ref int typ, ref int[] aiEventDate, ref Dictionary <int, Dictionary <int, List <int[]> > > ___eventDate)
            {
                if (!settings.disableBeg)
                {
                    return;
                }

                //乞讨事件屏蔽
                if (___eventDate == null)
                {
                    logger.Log("___eventDate is null");
                    return;
                }
                if (typ > 0 && typ < 10 && typ != 8)
                {
                    if (aiEventDate[2] == 207 || aiEventDate[2] == 208 || aiEventDate[2] == 209 ||
                        aiEventDate[2] == 218 || aiEventDate[2] == 219 || aiEventDate[2] == 220 ||
                        aiEventDate[2] == 221 || aiEventDate[2] == 222 || aiEventDate[2] == 223 ||
                        aiEventDate[2] == 224)
                    {
                        if (___eventDate.ContainsKey(typ))
                        {
                            for (int i = ___eventDate[typ][aiEventDate[1]].Count - 1; i >= 0; i--)
                            {
                                if (___eventDate[typ][aiEventDate[1]][i][2] == aiEventDate[2])
                                {
                                    ___eventDate[typ][aiEventDate[1]].Remove(___eventDate[typ][aiEventDate[1]][i]);
                                    ___eventDate.Remove(typ);
                                    //logger.Log(string.Format("remove actor id{0},event id {1},evnet type{2}", aiEventDate[1], aiEventDate[2], typ));
                                }
                            }
                        }
                    }
                }
            }
示例#2
0
 private static void Prefix(PeopleLifeAI __instance, ref int actorId, ref int mapId, ref int tileId,
                            ref int mainActorId, bool isTaiwuAtThisTile, ref int worldId)
 {
     foreach (var e in EventExtentionHandle.aiTurnEvents)
     {
         PeopleLifeAI.instance.aiTrunEvents.Add(e);
     }
     EventExtentionHandle.aiTurnEvents.Clear();
 }
示例#3
0
        static bool Prefix(PeopleLifeAI __instance, ref int fatherId, ref int motherId, ref int setFather, ref int setMother)
        {
            if (!Main.enabled || Main.settings.numChild == 1)
            {
                return(true);
            }
            //Main.Logger.Log("生孩子倍率:" + Main.settings.numChild);
            int num  = Main.settings.numChild == 0?50:100 * Main.settings.numChild;
            int num4 = num;

            if (int.Parse(DateFile.instance.GetActorDate(motherId, 14, false)) == 2)
            {
                if (!DateFile.instance.HaveLifeDate(motherId, 901) && UnityEngine.Random.Range(0, 15000) < int.Parse(DateFile.instance.GetActorDate(fatherId, 24, true)) * int.Parse(DateFile.instance.GetActorDate(motherId, 24, true)))
                {
                    int  num2 = DateFile.instance.MianActorID();
                    bool flag = fatherId == num2 || motherId == num2;
                    int  num3 = (!flag) ? Main.settings.npcUpLimit || Main.settings.numChild == 0 ? 50 : 50 * Main.settings.numChild : 25;
                    num -= DateFile.instance.GetActorSocial(fatherId, 310, false, false).Count *num3;
                    num -= DateFile.instance.GetActorSocial(motherId, 310, false, false).Count *num3;
                    if (UnityEngine.Random.Range(0, num4) < num)
                    {
                        DateFile.instance.ChangeActorFeature(motherId, 4002, 4003);
                        if (flag && UnityEngine.Random.Range(0, 100) < (DateFile.instance.getQuquTrun - 100) / 10)
                        {
                            DateFile.instance.getQuquTrun = 0;
                            DateFile.instance.actorLife[motherId].Add(901, new List <int>
                            {
                                1042,
                                fatherId,
                                motherId,
                                setFather,
                                setMother
                            });
                        }
                        else
                        {
                            DateFile.instance.actorLife[motherId].Add(901, new List <int>
                            {
                                UnityEngine.Random.Range(6, 10),
                                fatherId,
                                motherId,
                                setFather,
                                setMother
                            });
                        }
                    }
                }
            }
            return(false);
        }
示例#4
0
        static bool Prefix(PeopleLifeAI __instance, int fatherId, int motherId, int setFather, int setMother)
        {
            if (!Main.enabled || !Main.settings.npcNumberLimited)
            {
                return(true);
            }
            if ((!Main.settings.actorChildrenNumberLimited) && (fatherId == DateFile.instance.MianActorID() || motherId == DateFile.instance.MianActorID()))
            {
                return(true);
            }
            if (fatherId <= 0 || motherId <= 0)
            {
                return(true);
            }
            int gangId = int.Parse(DateFile.instance.GetActorDate(fatherId, 19, false));

            if (setMother == 1 && setFather == 0)
            {
                gangId = int.Parse(DateFile.instance.GetActorDate(motherId, 19, false));
            }

            int gangActorNum = 0;
            int key          = int.Parse(DateFile.instance.GetGangDate(gangId, 3));
            int key2         = int.Parse(DateFile.instance.GetGangDate(gangId, 4));

            if (DateFile.instance.gangGroupDate.ContainsKey(key) && DateFile.instance.gangGroupDate[key].ContainsKey(key2))
            {
                List <int> list = new List <int>(DateFile.instance.gangGroupDate[key][key2].Keys);
                for (int i = 0; i < list.Count; i++)
                {
                    gangActorNum += DateFile.instance.GetGangActor(gangId, list[i]).Count();
                }
            }

            if (Main.settings.npcMaxNumber > 0 && gangActorNum >= Main.settings.npcMaxNumber)
            {
                return(false);
            }
            return(true);
        }