示例#1
0
    // Use this for initialization
    void Start()
    {
        managerScript = manager.GetComponent <ElasticSceneManager>();
        pendulum      = pendulum.GetComponent <PendulumElastic>();

        gravitySlider.onValueChanged.AddListener(delegate { SetGravity(); });
        iterationsSlider.onValueChanged.AddListener(delegate { SetIterations(); });
        partitionsSlider.onValueChanged.AddListener(delegate { SetStringParts(); });
        partitionsLengthSlider.onValueChanged.AddListener(delegate { SetStringPartsLength(); });
        elasticitySlider.onValueChanged.AddListener(delegate { SetStringElasticity(); });
        dampingSlider.onValueChanged.AddListener(delegate { SetStringDamping(); });
        ropeSegmentMassSlider.onValueChanged.AddListener(delegate { SetMassRopeSegment(); });
        finalRopeSegmentMassSlider.onValueChanged.AddListener(delegate { SetLastRopeSegmentMass(); });
        minStretchSlider.onValueChanged.AddListener(delegate { SetMinStretch(); });
        maxStretchSlider.onValueChanged.AddListener(delegate { SetMaxStretch(); });

        gravInput.onValueChanged.AddListener(delegate { InputSetGravity(); });
        iterationsInput.onValueChanged.AddListener(delegate { InputSetIterations(); });
        partitionsInput.onValueChanged.AddListener(delegate { InputSetStringParts(); });
        partitionsLengthInput.onValueChanged.AddListener(delegate { InputSetStringPartsLength(); });
        elasticitySlider.onValueChanged.AddListener(delegate { InputSetStringElasticity(); });
        dampingInput.onValueChanged.AddListener(delegate { InputSetStringDamping(); });
        ropeSegmentMassSlider.onValueChanged.AddListener(delegate { InputSetMassRopeSegment(); });
        finalRopeSegmentMassSlider.onValueChanged.AddListener(delegate { InputSetLastRopeSegmentMass(); });
        minStretchSlider.onValueChanged.AddListener(delegate { InputSetMinStretch(); });
        maxStretchSlider.onValueChanged.AddListener(delegate { InputSetMaxStretch(); });
    }
示例#2
0
    void Start()
    {
        pendulum.GetComponent <PendulumElastic>();

        pendulum.SetMove(false);
        statusSimulation = States.done;
        startSimulation  = false;
    }