// OnClientAddedPlayer? static void OnOwnerMessage(NetworkMessage netMsg) { netMsg.ReadMessage(s_OwnerMessage); if (LogFilter.logDebug) { Debug.Log("ClientScene::OnOwnerMessage - connectionId=" + netMsg.conn.connectionId + " netId: " + s_OwnerMessage.netId); } // is there already an owner that is a different object?? PlayerController oldOwner; if (netMsg.conn.GetPlayerController(s_OwnerMessage.playerControllerId, out oldOwner)) { oldOwner.unetView.SetNotLocalPlayer(); } NetworkIdentity localNetworkIdentity; if (s_NetworkScene.GetNetworkIdentity(s_OwnerMessage.netId, out localNetworkIdentity)) { // this object already exists localNetworkIdentity.SetConnectionToServer(netMsg.conn); localNetworkIdentity.SetLocalPlayer(s_OwnerMessage.playerControllerId); InternalAddPlayer(localNetworkIdentity, s_OwnerMessage.playerControllerId); } else { var pendingOwner = new PendingOwner { netId = s_OwnerMessage.netId, playerControllerId = s_OwnerMessage.playerControllerId }; s_PendingOwnerIds.Add(pendingOwner); } }
private static void OnOwnerMessage(NetworkMessage netMsg) { netMsg.ReadMessage(s_OwnerMessage); if (LogFilter.logDebug) { Debug.Log("ClientScene::OnOwnerMessage - connectionId=" + netMsg.conn.connectionId + " netId: " + s_OwnerMessage.netId); } if (netMsg.conn.GetPlayerController(s_OwnerMessage.playerControllerId, out PlayerController playerController)) { playerController.unetView.SetNotLocalPlayer(); } if (s_NetworkScene.GetNetworkIdentity(s_OwnerMessage.netId, out NetworkIdentity uv)) { uv.SetConnectionToServer(netMsg.conn); uv.SetLocalPlayer(s_OwnerMessage.playerControllerId); InternalAddPlayer(uv, s_OwnerMessage.playerControllerId); } else { PendingOwner pendingOwner = default(PendingOwner); pendingOwner.netId = s_OwnerMessage.netId; pendingOwner.playerControllerId = s_OwnerMessage.playerControllerId; PendingOwner item = pendingOwner; s_PendingOwnerIds.Add(item); } }
private static void OnOwnerMessage(NetworkMessage netMsg) { PlayerController controller; NetworkIdentity identity; netMsg.ReadMessage <OwnerMessage>(s_OwnerMessage); if (LogFilter.logDebug) { Debug.Log(string.Concat(new object[] { "ClientScene::OnOwnerMessage - connectionId=", netMsg.conn.connectionId, " netId: ", s_OwnerMessage.netId })); } if (netMsg.conn.GetPlayerController(s_OwnerMessage.playerControllerId, out controller)) { controller.unetView.SetNotLocalPlayer(); } if (s_NetworkScene.GetNetworkIdentity(s_OwnerMessage.netId, out identity)) { identity.SetConnectionToServer(netMsg.conn); identity.SetLocalPlayer(s_OwnerMessage.playerControllerId); InternalAddPlayer(identity, s_OwnerMessage.playerControllerId); } else { PendingOwner item = new PendingOwner { netId = s_OwnerMessage.netId, playerControllerId = s_OwnerMessage.playerControllerId }; s_PendingOwnerIds.Add(item); } }
private static void CheckForOwner(NetworkIdentity uv) { for (int i = 0; i < s_PendingOwnerIds.Count; i++) { PendingOwner owner = s_PendingOwnerIds[i]; if (owner.netId == uv.netId) { uv.SetConnectionToServer(s_ReadyConnection); uv.SetLocalPlayer(owner.playerControllerId); if (LogFilter.logDev) { Debug.Log("ClientScene::OnOwnerMessage - player=" + uv.gameObject.name); } if (s_ReadyConnection.connectionId < 0) { if (LogFilter.logError) { Debug.LogError("Owner message received on a local client."); } } else { InternalAddPlayer(uv, owner.playerControllerId); s_PendingOwnerIds.RemoveAt(i); } break; } } }
private static void OnOwnerMessage(QNetworkMessage netMsg) { netMsg.ReadMessage(s_OwnerMessage); Debug.Log( $"ClientScene::OnOwnerMessage - connectionId={netMsg.Connection.connectionId} netId: {s_OwnerMessage.NetId}"); if (netMsg.Connection.GetPlayerController(s_OwnerMessage.PlayerControllerId, out var playerController)) { playerController.UnetView.SetNotLocalPlayer(); } if (s_NetworkScene.GetNetworkIdentity(s_OwnerMessage.NetId, out var networkIdentity)) { networkIdentity.SetConnectionToServer(netMsg.Connection); networkIdentity.SetLocalPlayer(s_OwnerMessage.PlayerControllerId); InternalAddPlayer(networkIdentity, s_OwnerMessage.PlayerControllerId); } else { var item = new PendingOwner { netId = s_OwnerMessage.NetId, playerControllerId = s_OwnerMessage.PlayerControllerId }; s_PendingOwnerIds.Add(item); } }
private static void OnOwnerMessage(NetworkMessage netMsg) { PlayerController controller; NetworkIdentity identity; netMsg.ReadMessage<OwnerMessage>(s_OwnerMessage); if (LogFilter.logDebug) { Debug.Log(string.Concat(new object[] { "ClientScene::OnOwnerMessage - connectionId=", netMsg.conn.connectionId, " netId: ", s_OwnerMessage.netId })); } if (netMsg.conn.GetPlayerController(s_OwnerMessage.playerControllerId, out controller)) { controller.unetView.SetNotLocalPlayer(); } if (s_NetworkScene.GetNetworkIdentity(s_OwnerMessage.netId, out identity)) { identity.SetConnectionToServer(netMsg.conn); identity.SetLocalPlayer(s_OwnerMessage.playerControllerId); InternalAddPlayer(identity, s_OwnerMessage.playerControllerId); } else { PendingOwner item = new PendingOwner { netId = s_OwnerMessage.netId, playerControllerId = s_OwnerMessage.playerControllerId }; s_PendingOwnerIds.Add(item); } }