// Use this for initialization void Start() { penMarker = FindObjectOfType <PenMarker>(); cameraGlitch = FindObjectOfType <CameraGlitch>(); resetSound = FindObjectOfType <ResetSound>(); drawProcessingColor = FindObjectOfType <DrawProcessingColor>(); cameraGlitch.enabled = false; }
private void Start() { PenMarker = GameObject.FindObjectOfType <PenMarker>(); }