// Use this for initialization void Start() { // Create engine engine1 = createEngine(1, 4); engine2 = createEngine(2, 4); engine3 = createEngine(3, 4); engine4 = createEngine(4, 4); // Init propellers propeller1 = GameObject.Find("PrefabDrone/quadfinal/Cone.002"); propeller2 = GameObject.Find("PrefabDrone/quadfinal/Cone.009"); propeller3 = GameObject.Find("PrefabDrone/quadfinal/Cone.005"); propeller4 = GameObject.Find("PrefabDrone/quadfinal/Cone.013"); lrEngine1 = propeller1.GetComponent <LineRenderer>(); lrEngine2 = propeller2.GetComponent <LineRenderer>(); lrEngine3 = propeller3.GetComponent <LineRenderer>(); lrEngine4 = propeller4.GetComponent <LineRenderer>(); reset(); }
// Use this for initialization void Start() { // Create engine engine1 = createEngine(1,4); engine2 = createEngine(2,4); engine3 = createEngine(3,4); engine4 = createEngine(4,4); // Init propellers propeller1 = GameObject.Find("PrefabDrone/quadfinal/Cone.002"); propeller2 = GameObject.Find("PrefabDrone/quadfinal/Cone.009"); propeller3 = GameObject.Find("PrefabDrone/quadfinal/Cone.005"); propeller4 = GameObject.Find("PrefabDrone/quadfinal/Cone.013"); lrEngine1 = propeller1.GetComponent<LineRenderer>(); lrEngine2 = propeller2.GetComponent<LineRenderer>(); lrEngine3 = propeller3.GetComponent<LineRenderer>(); lrEngine4 = propeller4.GetComponent<LineRenderer>(); reset(); }