void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name.Contains(target)) { try { Car = other.gameObject.GetComponent <Car>(); random = Car.randommatic3000(); } catch { } try { Bike = other.gameObject.GetComponent <Bike>(); } catch { } try { Pedestrian = other.gameObject.GetComponent <Pedestrian>(); } catch { } if (EitherOr && (random == random1 || random == random2)) { if (turnAngle != 0 && RandomDistribute == false) { try { Car.Rotate(Either, turnSpeed); } catch { } try { Pedestrian.Rotate(Either, turnSpeed); } catch { } try { Bike.Rotate(Either, turnSpeed); } catch { } } } if (EitherOr && (random == random3 || random == random4)) { if (turnAngle != 0 && RandomDistribute == false) { try { Car.Rotate(Or, turnSpeed); } catch { } try { Pedestrian.Rotate(Or, turnSpeed); } catch { } try { Bike.Rotate(Or, turnSpeed); } catch { } } } if (EitherOr == false) { if (turnAngle != 0 && RandomDistribute == false) { try { Car.Rotate(turnAngle, turnSpeed); } catch { } try { Pedestrian.Rotate(turnAngle, turnSpeed); } catch { } try { Bike.Rotate(turnAngle, turnSpeed); } catch { } } else if (RandomDistribute == false) { try { Car.ForceRotate(forcedAngle, turnSpeed); } catch { } try { Pedestrian.ForceRotate(forcedAngle, turnSpeed); } catch { } try { Bike.ForceRotate(forcedAngle, turnSpeed); } catch { } } } if (RandomDistribute == true) { //Debug.Log(random); if (random == 1) { try { Car.ForceRotate(TurnOption1, turnSpeed); } catch { } try { Pedestrian.ForceRotate(TurnOption1, turnSpeed); } catch { } try { Bike.ForceRotate(TurnOption1, turnSpeed); } catch { } } else if (random == 2) { try { Car.ForceRotate(TurnOption2, turnSpeed); } catch { } try { Pedestrian.ForceRotate(TurnOption2, turnSpeed); } catch { } try { Bike.ForceRotate(TurnOption2, turnSpeed); } catch { } } else if (random == 3) { try { Car.ForceRotate(TurnOption3, turnSpeed); } catch { } try { Pedestrian.ForceRotate(TurnOption3, turnSpeed); } catch { } try { Bike.ForceRotate(TurnOption3, turnSpeed); } catch { } } else if (random == 4) { try { Car.ForceRotate(TurnOption4, turnSpeed); } catch { } try { Pedestrian.ForceRotate(TurnOption4, turnSpeed); } catch { } try { Bike.ForceRotate(TurnOption4, turnSpeed); } catch { } } } if (Setspeed > 0) { Car.ChangeMaxSpeed(Setspeed); } } }