示例#1
0
 protected override void AddMemberStrings(List <FString> strings)
 {
     strings.Add(AmpPath);
     strings.Add(AmpReverb);
     strings.AddRange(Pedals.Select(x => x.ModelPath));
     strings.AddRange(Processors.Select(x => x.ModelPath));
 }
示例#2
0
            public void BuildPedals()
            {
                IPedals pedals = new Pedals();

                pedals.Height    = 125.4;
                pedals.Width     = 87.1;
                pedals.Thickness = 23.14;
                pedals.Weight    = 453.19;
                bike.SetPedals(pedals);
            }
示例#3
0
            public void BuildPedals()
            {
                IPedals pedals = new Pedals();

                pedals.Height    = 121.4;
                pedals.Width     = 76.1;
                pedals.Thickness = 18.34;
                pedals.Weight    = 253.19;
                bike.SetPedals(pedals);
            }
 public float Pedal(Pedals pedal)
 {
     if (pedal == Pedals.accelerator)
     {
         return((2000.0f - ((float)input.Y + 1000.0f)) / 2000);
     }
     else
     {
         return((2000.0f - ((float)input.Rz + 1000.0f)) / 2000);
     }
 }
示例#5
0
        internal override void ReadData(AwesomeReader ar)
        {
            Pedals.Clear();
            Processors.Clear();

            AmpPath     = ar.ReadUInt64();
            GainLevel   = ar.ReadSingle();
            BassLevel   = ar.ReadSingle();
            MidLevel    = ar.ReadSingle();
            TrebleLevel = ar.ReadSingle();
            ReverbLevel = ar.ReadSingle();
            VolumeLevel = ar.ReadSingle();

            AmpReverb = ar.ReadUInt64();

            int pedalCount = ar.ReadInt32();

            ar.BaseStream.Position += 4;

            int processorCount = ar.ReadInt32();

            ar.BaseStream.Position += 4;

            // Reads pedals
            for (int i = 0; i < pedalCount; i++)
            {
                Pedal pedal = new Pedal();
                pedal.ModelPath = ar.ReadUInt64();
                pedal.Flag1     = ar.ReadBoolean();
                pedal.Flag2     = ar.ReadBoolean();
                pedal.Flag3     = ar.ReadBoolean();
                pedal.Flag4     = ar.ReadBoolean();

                pedal.Knob1 = ar.ReadSingle();
                pedal.Knob2 = ar.ReadSingle();
                pedal.Knob3 = ar.ReadSingle();

                Pedals.Add(pedal);
            }

            // Reads audio processors
            for (int i = 0; i < processorCount; i++)
            {
                AudioProcessor processor = new AudioProcessor();
                processor.ModelPath = ar.ReadUInt64();

                processor.Knob1 = ar.ReadSingle();
                processor.Knob2 = ar.ReadSingle();

                Processors.Add(processor);
            }
        }