public HeadBoundingBox(Ped ped) { Vector3 headBonePosition = ped.GetBonePosition(PedBoneId.Head); Quaternion headOrientation = ped.GetBoneOrientation(PedBoneId.Head); //since there is no information about head size, i used average sizes of world population //todo: insert also data for women float headBreadth = 15.2f / 100; float headLength = 19.7f / 100; float headHeight = 23.2f / 100 * 1.1f; //account 10% more height for helmet Vector3 headSize = new Vector3(headHeight, headLength, headBreadth) * HeadScaleFactor; Vector3 offset = new Vector3(headHeight * 0.25f, headLength * 0.1f, 0); Vector3 rotatedOffset = offset.Rotate(headOrientation); Vector3 headCenter = rotatedOffset + headBonePosition; Initialize(headCenter, headSize, headOrientation, ped); }