IEnumerator makeInvincibleTemp() { Color color = spriteRenderer.color; color.a = invincibleAlpha; spriteRenderer.color = color; BoxCollider2D boxCollider2D = GetComponent <BoxCollider2D>(); boxCollider2D.enabled = false; Rigidbody2D rb2d = GetComponent <Rigidbody2D>(); rb2d.isKinematic = true; PeckyMovement peckyMovement = GetComponent <PeckyMovement>(); float origSpeed = peckyMovement.playerSpeed; peckyMovement.playerSpeed /= 2; canDie = false; yield return(new WaitForSeconds(invinciblePeriod)); color.a = 255; spriteRenderer.color = color; boxCollider2D.enabled = true; rb2d.isKinematic = false; peckyMovement.playerSpeed = origSpeed; canDie = true; }
void updatePosition() { if (pecky != null) { Vector3 pos = transform.position; pos.x = pecky.transform.position.x + initOffsetX; PeckyMovement peckyMovement = pecky.GetComponent <PeckyMovement>(); if (peckyMovement.isGrounded) { pos.y = pecky.transform.position.y + initOffsetY; } transform.position = Vector3.Lerp(transform.position, pos, Time.deltaTime * 2); } }