示例#1
0
 private object SetPeaksPriority(int id)
 {
     PeaksPriority = (PeaksPriority)id;
     PlayerPrefHelper.SetPeaksPriority(PeaksPriority);
     _peaksPriorityData.text = PeaksPriority.ToString().ToLower();
     return(true);
 }
示例#2
0
    public override void Init()
    {
        if (_hasInit)
        {
            return;
        }
        base.Init();
        _spectrumAnalyzer  = GameObject.Find(Constants.AbjectAudioInputs).GetComponent <SpectrumAnalyzer>();
        _audioLevelTracker = GameObject.Find(Constants.AbjectAudioInputs).GetComponent <AudioLevelTracker>();
        _mainIcon          = GameObject.Find("MainIcon").GetComponent <SpriteRenderer>();
        _singleTapSpawn    = GameObject.Find("SingleTapSpawn").transform;
        _customTapSpawn    = GameObject.Find("CustomTapSpawn").transform;
        _heldSpawn         = GameObject.Find("HeldSpawn").transform;
        _timeHeldSpawn     = GameObject.Find("TimeHeldSpawn").transform;

        //PlayerPrefs
        _lastSavedDeviceName  = PlayerPrefHelper.GetLastSavedDeviceDefault();
        _currentChannel       = PlayerPrefHelper.GetCurrentChannel();
        HzOffset              = PlayerPrefHelper.GetHzOffset();
        RequiredFrames        = PlayerPrefHelper.GetRequiredFrames();
        PeaksPriority         = PlayerPrefHelper.GetPeaksPriority();
        HeldReset             = PlayerPrefHelper.GetHeldReset();
        SingleTapReset        = PlayerPrefHelper.GetSingleTapReset();
        _levelDynamicRange    = PlayerPrefHelper.GetLevelDynamicRange();
        _levelGain            = PlayerPrefHelper.GetLevelGain();
        _spectrumDynamicRange = PlayerPrefHelper.GetSpectrumDynamicRange();
        _spectrumGain         = PlayerPrefHelper.GetSpectrumGain();
        SpectrumThreshold     = PlayerPrefHelper.GetSpectrumThreshold();

        //FieldsData
        _idData                   = Helper.GetFieldData("Id");
        _channelData              = Helper.GetFieldData("Channel");
        _hzOffsetData             = Helper.GetFieldData("HzOffset");
        _requiredFramesData       = Helper.GetFieldData("RequiredFrames");
        _peaksPriorityData        = Helper.GetFieldData("PeaksPriority");
        _heldResetData            = Helper.GetFieldData("HeldReset");
        _singleTapResetData       = Helper.GetFieldData("TapReset");
        _levelDynamicRangeData    = Helper.GetFieldData("LevelDynamicRange");
        _levelGainData            = Helper.GetFieldData("LevelGain");
        _spectrumDynamicRangeData = Helper.GetFieldData("SpectrumDynamicRange");
        _spectrumGainData         = Helper.GetFieldData("SpectrumGain");
        _spectrumThresholdData    = Helper.GetFieldData("SpectrumThreshold");

        Devices  = AudioSystem.InputDevices;
        _hasInit = true;
    }
示例#3
0
 public static void SetPeaksPriority(PeaksPriority peaksPriority)
 {
     PlayerPrefs.SetInt(Constants.PpPeaksPriority, peaksPriority.GetHashCode());
 }