protected override bool TryExecuteWorker(IncidentParms parms) { Faction faction = default(Faction); if (!this.TryFindFaction(out faction)) { return(false); } int tile = default(int); if (!this.TryFindTile(out tile)) { return(false); } PeaceTalks peaceTalks = (PeaceTalks)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.PeaceTalks); peaceTalks.Tile = tile; peaceTalks.SetFaction(faction); ((WorldObject)peaceTalks).GetComponent <TimeoutComp>().StartTimeout(900000); Find.WorldObjects.Add(peaceTalks); string text = string.Format(base.def.letterText.AdjustedFor(faction.leader), faction.def.leaderTitle, faction.Name, 15).CapitalizeFirst(); Find.LetterStack.ReceiveLetter(base.def.letterLabel, text, base.def.letterDef, peaceTalks, null); return(true); }
protected override bool TryExecuteWorker(IncidentParms parms) { Faction faction; if (!this.TryFindFaction(out faction)) { return(false); } int tile; if (!this.TryFindTile(out tile)) { return(false); } PeaceTalks peaceTalks = (PeaceTalks)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.PeaceTalks); peaceTalks.Tile = tile; peaceTalks.SetFaction(faction); int randomInRange = SiteTuning.QuestSiteTimeoutDaysRange.RandomInRange; peaceTalks.GetComponent <TimeoutComp>().StartTimeout(randomInRange * 60000); Find.WorldObjects.Add(peaceTalks); string text = this.def.letterText.Formatted(faction.def.leaderTitle, faction.Name, randomInRange, faction.leader.Named("PAWN")).AdjustedFor(faction.leader, "PAWN").CapitalizeFirst(); Find.LetterStack.ReceiveLetter(this.def.letterLabel, text, this.def.letterDef, peaceTalks, faction, null); return(true); }
public static void DebugDrawSettlement(int from, int to) { PeaceTalks o = (PeaceTalks)WorldObjectMaker.MakeWorldObject(WorldObjectDefOfVehicles.DebugSettlement); o.Tile = from; o.SetFaction(Faction.OfMechanoids); Find.WorldObjects.Add(o); if (VehicleHarmony.drawPaths) { VehicleHarmony.debugLines.Add(Find.WorldPathFinder.FindPath(from, to, null, null)); } }
private static bool TryStartPeaceTalks(Faction faction) { int tile; if (!JecsToolsFactionDialogMaker.TryFindTile(out tile)) { return(false); } PeaceTalks peaceTalks = (PeaceTalks)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.PeaceTalks); peaceTalks.Tile = tile; peaceTalks.SetFaction(faction); peaceTalks.GetComponent <TimeoutComp>().StartTimeout(900000); Find.WorldObjects.Add(peaceTalks); var def = IncidentDef.Named("QuestPeaceTalks"); string text = string.Format(def.letterText.AdjustedFor(faction.leader), faction.def.leaderTitle, faction.Name, 15).CapitalizeFirst(); Find.LetterStack.ReceiveLetter(def.letterLabel, text, def.letterDef, peaceTalks, null); return(true); }