public virtual bool CompareTo(PeMap.ILabel label) { if (label is TownLabel) { TownLabel townlabel = (TownLabel)label; if (townLabelType == townlabel.townLabelType) { if (null != this.name && null != townlabel.name) { return(this.pos == townlabel.pos && this.name.Equals(townlabel.name)); } else if (this.name == null && townlabel.name == null) { return(this.pos == townlabel.pos); } else { return(false); } } else { return(false); } } else { return(false); } }
public bool CompareTo(PeMap.ILabel label) { if (label is ServantDeadLabel) { ServantDeadLabel servantDeadlabel = (ServantDeadLabel)label; if (this.servantId == servantDeadlabel.servantId) { return(true); } return(false); } return(false); }
public bool CompareTo(PeMap.ILabel label) { if (label is ReviveLabel) { ReviveLabel reviveLabel = (ReviveLabel)label; if (this.pos == reviveLabel.pos) { return(true); } return(false); } return(false); }
public bool CompareTo(PeMap.ILabel label) { if (label is MapCmpt) { MapCmpt mapCmptLabel = (MapCmpt)label; if (mapCmptLabel == this) { return(true); } return(false); } return(false); }
public void Init() { this.e_OnMouseOver = null; this.e_OnClick = null; this.m_WorldMapConvert = 1f; this.m_Label = null; this.inMinMap = false; this.m_NpcID = -1; SetColor(new Color32(255, 255, 255, 255)); SetEnableClick(true); SetFriendlyLevelIcon(-1); mSpr.depth = 0; transform.localRotation = Quaternion.identity; }
public static bool Remove(Vector3 pos) { PeMap.ILabel pl = PeMap.LabelMgr.Instance.Find(item => { DungeonEntranceLabel l = item as DungeonEntranceLabel; if (l != null && l.pos == pos) { return(true); } return(false); }); if (pl != null) { return(PeMap.LabelMgr.Instance.Remove(pl)); } return(false); }
public static bool ContainsIcon(Vector3 pos) { PeMap.ILabel pl = PeMap.LabelMgr.Instance.Find(item => { ColonyLabel l = item as ColonyLabel; if (l != null && l.pos == pos) { return(true); } return(false); }); if (pl != null) { return(true); } return(false); }
public static bool HasTownLabel(Vector3 pos) { PeMap.ILabel pl = PeMap.LabelMgr.Instance.Find(item => { TownLabel l = item as TownLabel; if (l != null && l.pos == pos) { return(true); } return(false); }); if (pl != null) { return(true); } return(false); }
public static new void Remove(Vector3 pos) { PeMap.ILabel pl = PeMap.LabelMgr.Instance.Find(item => { UnknownLabel l = item as UnknownLabel; if (l != null && l.pos == pos) { return(true); } return(false); }); if (pl == null) { return; } PeMap.LabelMgr.Instance.Remove(pl); }
public virtual bool CompareTo(PeMap.ILabel label) { if (label is DungeonEntranceLabel) { DungeonEntranceLabel dLabel = (DungeonEntranceLabel)label; if (null != this.name && null != dLabel.name) { return(this.pos == dLabel.pos && this.name.Equals(dLabel.name)); } else { return(this.pos == dLabel.pos); } } else { return(false); } }
bool RemoveGetableLabel(int missionID, PeMap.ILabel label) { if (label.GetType() != PeMap.ELabelType.Mission) { return(false); } if (!(label is MissionLabel)) { return(false); } MissionLabel msLabel = label as MissionLabel; if (msLabel.m_type != MissionLabelType.misLb_unActive) { return(false); } return(msLabel.m_missionID == missionID); }
public bool CompareTo(PeMap.ILabel label) { if (label is MissionLabel) { MissionLabel missionLabel = (MissionLabel)label; //lz-2016.06.24 会有多个label的missionid,type,postion都一样,只是半径不一样比如421任务,所以这里再加入半径判断 if (this.m_missionID == missionLabel.m_missionID && this.m_type == missionLabel.m_type && missionLabel.m_postion == m_postion && missionLabel.m_raidus == m_raidus) { return(true); } else { return(false); } } else { return(false); } }
public void SetLabel(PeMap.ILabel _label, bool _inMinMap = false) { this.Init(); m_Label = _label; inMinMap = _inMinMap; if (m_Label == null) { return; } UpdateIcon(); if (_label is TownLabel) { if (Pathea.PeGameMgr.IsAdventure) { TownLabel townLabel = _label as TownLabel; int colorIndex = townLabel.GetAllianceColor(); if (colorIndex >= 0 && colorIndex < AllyColor.AllianceCols.Length) { Color32 color32 = AllyColor.AllianceCols[colorIndex]; SetColor(color32); } SetFriendlyLevelIcon(townLabel.GetFriendlyLevel()); } } else if (_label is MissionLabel) { MissionLabel missionLabel = _label as MissionLabel; SetColor(missionLabel.GetMissionColor()); } //SetEnableClick(m_Label.GetType()!= PeMap.ELabelType.Mission); SetEnableClick(true); UpdateRadiusSize(); // label depth 处理 //从高到底:User,Mission,NPC,Revive,Vehicle,Mark,FastTravel switch (_label.GetType()) { case PeMap.ELabelType.FastTravel: mSpr.depth = 1; break; case PeMap.ELabelType.Mark: mSpr.depth = 2; break; case PeMap.ELabelType.Vehicle: mSpr.depth = 3; break; case PeMap.ELabelType.Revive: mSpr.depth = 4; break; case PeMap.ELabelType.Npc: mSpr.depth = 5; break; case PeMap.ELabelType.Mission: //lz-2016.10.11 如果有任务覆盖的情况,主线在支线上面 MissionLabel missionLabel = _label as MissionLabel; mSpr.depth = MissionManager.IsMainMission(missionLabel.m_missionID)?7:6; break; case PeMap.ELabelType.User: mSpr.depth = 8; break; default: mSpr.depth = 0; break; } }
public void SetLabel(PeMap.ILabel label, EArrowType arrow_type) { //m_ArrowType = arrow_type; trackLabel = label; }