/// <summary>
        /// Encodes the specified data.
        /// </summary>
        public byte[] Encode(byte[] data, PdfFlateEncodeMode mode)
        {
            MemoryStream ms = new MemoryStream();

            // DeflateStream/GZipStream does not work immediately and I have not the leisure to work it out.
            // So I keep on using SharpZipLib even with .NET 2.0.

            int level = Deflater.DEFAULT_COMPRESSION;

            switch (mode)
            {
            case PdfFlateEncodeMode.BestCompression:
                level = Deflater.BEST_COMPRESSION;
                break;

            case PdfFlateEncodeMode.BestSpeed:
                level = Deflater.BEST_SPEED;
                break;
            }
            DeflaterOutputStream zip = new DeflaterOutputStream(ms, new Deflater(level, false));

            zip.Write(data, 0, data.Length);
            zip.Finish();
            return(ms.ToArray());
        }
示例#2
0
        /// <summary>
        /// Encodes the specified data.
        /// </summary>
        public byte[] Encode(byte[] data, PdfFlateEncodeMode mode)
        {
            MemoryStream ms = new MemoryStream();

            // DeflateStream/GZipStream does not work immediately and I have not the leisure to work it out.
            // So I keep on using SharpZipLib even with .NET 2.0.
#if NET_ZIP
            // See http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=97064
            //
            // Excerpt from the RFC 1950 specs for first byte:
            //
            // CMF (Compression Method and flags)
            //    This byte is divided into a 4-bit compression method and a 4-
            //    bit information field depending on the compression method.
            //
            //      bits 0 to 3  CM     Compression method
            //      bits 4 to 7  CINFO  Compression info
            //
            // CM (Compression method)
            //    This identifies the compression method used in the file. CM = 8
            //    denotes the "deflate" compression method with a window size up
            //    to 32K.  This is the method used by gzip and PNG (see
            //    references [1] and [2] in Chapter 3, below, for the reference
            //    documents).  CM = 15 is reserved.  It might be used in a future
            //    version of this specification to indicate the presence of an
            //    extra field before the compressed data.
            //
            // CINFO (Compression info)
            //    For CM = 8, CINFO is the base-2 logarithm of the LZ77 window
            //    size, minus eight (CINFO=7 indicates a 32K window size). Values
            //    of CINFO above 7 are not allowed in this version of the
            //    specification.  CINFO is not defined in this specification for
            //    CM not equal to 8.
            ms.WriteByte(0x78);

            // Excerpt from the RFC 1950 specs for second byte:
            //
            // FLG (FLaGs)
            //    This flag byte is divided as follows:
            //
            //       bits 0 to 4  FCHECK  (check bits for CMF and FLG)
            //       bit  5       FDICT   (preset dictionary)
            //       bits 6 to 7  FLEVEL  (compression level)
            //
            //    The FCHECK value must be such that CMF and FLG, when viewed as
            //    a 16-bit unsigned integer stored in MSB order (CMF*256 + FLG),
            //    is a multiple of 31.
            //
            // FDICT (Preset dictionary)
            //    If FDICT is set, a DICT dictionary identifier is present
            //    immediately after the FLG byte. The dictionary is a sequence of
            //    bytes which are initially fed to the compressor without
            //    producing any compressed output. DICT is the Adler-32 checksum
            //    of this sequence of bytes (see the definition of ADLER32
            //    below).  The decompressor can use this identifier to determine
            //    which dictionary has been used by the compressor.
            //
            // FLEVEL (Compression level)
            //    These flags are available for use by specific compression
            //    methods.  The "deflate" method (CM = 8) sets these flags as
            //    follows:
            //
            //       0 - compressor used fastest algorithm
            //       1 - compressor used fast algorithm
            //       2 - compressor used default algorithm
            //       3 - compressor used maximum compression, slowest algorithm
            //
            //    The information in FLEVEL is not needed for decompression; it
            //    is there to indicate if recompression might be worthwhile.
            ms.WriteByte(0x01);

            DeflateStream zip = new DeflateStream(ms, CompressionMode.Compress, true);
            zip.Write(data, 0, data.Length);
            zip.Close();

            var checksum = CalcChecksum(data);
            ms.WriteByte((byte)checksum);
            ms.WriteByte((byte)(checksum >> 8));
            ms.WriteByte((byte)(checksum >> 16));
            ms.WriteByte((byte)(checksum >> 24));
#else
            int level = Deflater.DEFAULT_COMPRESSION;
            switch (mode)
            {
            case PdfFlateEncodeMode.BestCompression:
                level = Deflater.BEST_COMPRESSION;
                break;

            case PdfFlateEncodeMode.BestSpeed:
                level = Deflater.BEST_SPEED;
                break;
            }
            DeflaterOutputStream zip = new DeflaterOutputStream(ms, new Deflater(level, false));
            zip.Write(data, 0, data.Length);
            zip.Finish();
#endif
#if !NETFX_CORE && !UWP
            ms.Capacity = (int)ms.Length;
            return(ms.GetBuffer());
#else
            return(ms.ToArray());
#endif
        }
示例#3
0
        /// <summary>
        /// Encodes the specified data.
        /// </summary>
        public byte[] Encode(byte[] data, PdfFlateEncodeMode mode)
        {
            MemoryStream ms = new MemoryStream();

            // DeflateStream/GZipStream does not work immediately and I have not the leisure to work it out.
            // So I keep on using SharpZipLib even with .NET 2.0.
#if NET_ZIP
            // See http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=97064
            // 
            // Excerpt from the RFC 1950 specs for first byte:
            //
            // CMF (Compression Method and flags)
            //    This byte is divided into a 4-bit compression method and a 4-
            //    bit information field depending on the compression method.
            //
            //      bits 0 to 3  CM     Compression method
            //      bits 4 to 7  CINFO  Compression info
            //
            // CM (Compression method)
            //    This identifies the compression method used in the file. CM = 8
            //    denotes the "deflate" compression method with a window size up
            //    to 32K.  This is the method used by gzip and PNG (see
            //    references [1] and [2] in Chapter 3, below, for the reference
            //    documents).  CM = 15 is reserved.  It might be used in a future
            //    version of this specification to indicate the presence of an
            //    extra field before the compressed data.
            //
            // CINFO (Compression info)
            //    For CM = 8, CINFO is the base-2 logarithm of the LZ77 window
            //    size, minus eight (CINFO=7 indicates a 32K window size). Values
            //    of CINFO above 7 are not allowed in this version of the
            //    specification.  CINFO is not defined in this specification for
            //    CM not equal to 8.
            ms.WriteByte(0x78);

            // Excerpt from the RFC 1950 specs for second byte:
            //
            // FLG (FLaGs)
            //    This flag byte is divided as follows:
            //
            //       bits 0 to 4  FCHECK  (check bits for CMF and FLG)
            //       bit  5       FDICT   (preset dictionary)
            //       bits 6 to 7  FLEVEL  (compression level)
            //
            //    The FCHECK value must be such that CMF and FLG, when viewed as
            //    a 16-bit unsigned integer stored in MSB order (CMF*256 + FLG),
            //    is a multiple of 31.
            //
            // FDICT (Preset dictionary)
            //    If FDICT is set, a DICT dictionary identifier is present
            //    immediately after the FLG byte. The dictionary is a sequence of
            //    bytes which are initially fed to the compressor without
            //    producing any compressed output. DICT is the Adler-32 checksum
            //    of this sequence of bytes (see the definition of ADLER32
            //    below).  The decompressor can use this identifier to determine
            //    which dictionary has been used by the compressor.
            //
            // FLEVEL (Compression level)
            //    These flags are available for use by specific compression
            //    methods.  The "deflate" method (CM = 8) sets these flags as
            //    follows:
            //
            //       0 - compressor used fastest algorithm
            //       1 - compressor used fast algorithm
            //       2 - compressor used default algorithm
            //       3 - compressor used maximum compression, slowest algorithm
            //
            //    The information in FLEVEL is not needed for decompression; it
            //    is there to indicate if recompression might be worthwhile.
            ms.WriteByte(0x49);

            DeflateStream zip = new DeflateStream(ms, CompressionMode.Compress, true);
            zip.Write(data, 0, data.Length);
            zip.Close();
#else
            int level = Deflater.DEFAULT_COMPRESSION;
            switch (mode)
            {
                case PdfFlateEncodeMode.BestCompression:
                    level = Deflater.BEST_COMPRESSION;
                    break;
                case PdfFlateEncodeMode.BestSpeed:
                    level = Deflater.BEST_SPEED;
                    break;
            }
            DeflaterOutputStream zip = new DeflaterOutputStream(ms, new Deflater(level, false));
            zip.Write(data, 0, data.Length);
            zip.Finish();
#endif
#if !NETFX_CORE && !UWP
            ms.Capacity = (int)ms.Length;
            return ms.GetBuffer();
#else
            return ms.ToArray();
#endif
        }