public void HandleRun(Player player, Pbmsg.RunReq reqMsg) { player.x = reqMsg.X; player.y = reqMsg.Y; player.direction = reqMsg.Direction; Pbmsg.RunRet runRet = new Pbmsg.RunRet() { Id = player.GetID(), X = player.x, Y = player.y, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SRun, runRet); }
public void HandleRun(Player player, Pbmsg.RunReq reqMsg) { player.x = reqMsg.X; player.y = reqMsg.Y; player.direction = reqMsg.Direction; Pbmsg.RunRet runRet = new Pbmsg.RunRet() { Id = player.getID(), X = player.x, Y = player.y, }; BroadcastPlayerMsg <Pbmsg.RunRet>(Pbmsg.ServerCmdDef.SRun, runRet); }
public void HandleRun(Player player, Pbmsg.RunReq reqMsg) { //System.Threading.Thread.Sleep(3000); player.x = reqMsg.X; player.y = reqMsg.Y; player.direction = reqMsg.Direction; Pbmsg.RunRet runRet = new Pbmsg.RunRet() { Id = player.GetID(), X = player.x, Y = player.y, }; BroadcastPlayerMsg <Pbmsg.RunRet>(Pbmsg.ServerCmdDef.SRun, runRet); }